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WoW is Dumbed Down now? I disagree.
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Post by
Umbriere
Well, it's clear that WoW has been 'dumbed down' over the years for most of its content. But of course Heroic Raiding wasn't. So saying that one small part of WoW is not dumbed down means that WoW isn't dumbed down is a bit off.
i get lost easy, have a slow arthritic trigger finger, and well, tend to be hated by the random number gods in addition to having issues narrowing down 8 dozen buttons. plus i have a processing delay. i don't want to be a heroic raider or anything, but i don't want to have to take this game as a second job just to get to the level cap and gear up and don't wish to shell out funds i lack.
Post by
Adamsm
Technically, it's not a race. Just level at your pace and don't worry too much if you aren't attempting to be the 'best of the best' and hit the heroic raiding level. LFR works fine if that's all you've got the time for.
Edit: But even then, exp has been nerfed so many times for the non-current content, that all the looms/guild perk does is maybe shave off ten hours of leveling time...but that's still a low number since as long as you follow the level's shown, you'll get out of there quickly.
There is a slog in Kalimdor, but if you level in the Eastern Kingdoms, for both factions, it goes quickly; if you do the human route, which is Elywnn-Westfall/Redridge-Duskwood then the STV's, you are looking at level 45 easily in a few days. The Dwarf route of Dun Morogh-Loch Modan-Wetlands-Arathi-Hinterlands then the Plaguelands is even faster and will get you to 45 too; after that point, it's the Badlands-Gorge-Steepes then Swamp and maybe the Blasted Lands and that's only if you actually leave each zone as you hit the level start for the next one. Horde has it even easier; with the Trisifal-Silverpine-Hillsbrad-Arathi-Hinterlands and then the same as the Alliance.
Once you are in Outland, again, as long as you are leveling each zone as soon as the next opens, you'll be done in no time. The only slow down may be Cata, but even then, you should be able to hit 85 just from doing all of Hyjal and Deepholme with maybe a few dungeon runs. At 85 there is the big Pandaria slow down, but since you can cherry pick quest hubs, you'll go quickly there. My last four toons have only done a few parts of Jade Forest, the Valley and then into the Mantid lands as soon as they are unlocked; and 85-90 is all done without looms.
Post by
Umbriere
Video games are meant to be fun and engaging and should be, including MMOS, they shouldn't be treated like second jobs the way most of them play. i can't immerse myself into the slow and repetitive grind because there is nothing to encourage me. give me a varied and dynamic yet quick and empowering experience, and i might come back.
Post by
Umbriere
Technically, it's not a race. Just level at your pace and don't worry too much if you aren't attempting to be the 'best of the best' and hit the heroic raiding level. LFR works fine if that's all you've got the time for.
thankies
Post by
Adamsm
Video games are meant to be fun and engaging and should be, including MMOS, they shouldn't be treated like second jobs the way most of them play. i can't immerse myself into the slow and repetitive grind because there is nothing to encourage me. give me a varied and dynamic yet quick and empowering experience, and i might come back.
Then don't treat it as a second job; however, all MMO's suffer from the grind and if it not something you enjoy, may be the wrong genre for your play time.
Post by
Umbriere
so basically, don't quest in kalmidor? got it
my biggest mistake was using kalmidor as my primary leveling zone.
Post by
Adamsm
Eh, I've never had a problem leveling in Kalimdor; certainly not in the new expacs has it taken me a month to get to level 60. Back in the actual Vanilla WoW it took almost that long, but I was also brand new back then, and it was more of a pain in the butt to level(no mount till 40). But when BC came out, I got my new warrior to level 70 in about three weeks, again, playing around a full time job and sharing the computer at that point.
Post by
Dilbo
Statistically the end game content has stayed almost the same level of difficulty and the most difficult it has ever been was during the widely renown "worst expansion of all time", Cataclysm.
The end game content is dull, boring and repetitive. You're confusing "don't want to" with "unable to". Aside from bragging rights and/or having no social life there is very little incentive to run the endgame treadmill just to get a title or a piece of gear that will be obsolete as soon as the next expac rolls out. Maybe if the endgame allowed for character development to continue and was not merely a gear treadmill then more people would participate.
It's quite obvious that the game has gotten progressively easier to play over the years and some changes were actually improvements, but a lot of changes are bandaid fixes for previous bandaid fixes. We can point to tanking now and compare it to how it used to be. Today, just choosing a tank spec makes you capable of tanking a decent amount of content even if you lack "tank specific" gear. Same with healing - auto healing, instant casts, and 'smart heals' have reduced the task of healing to being a very simple chore.
Then it is argued that they just give out raid level gear for no work now... Well not really. It's not like the timeless chests are dropping Heroic Garrosh level loot... 496 is a HUGE step down from 566 gear. In fact I am willing to bet that if all the Timelss loot was the exact same loot except on the tooltip it was blue quality people would all but stop this "WoW is for casuals" silliness.
It's disingenuous to deny that they've made changes to the game that make it easier to acquire useful high-level gear. You're also misinformed if you think that 496 is the cut-off for epic gear that is typically handed out.
Unless you have actually completed all the content you have no right saying how "easy" it all is now.
That's not true. The entire game is largely you as an individual progressing on your own efforts, and the endgame is about you being part of a group and wasting a lot of time coordinating with a fairly large group just to complete objectives that are not really any different than what you've been doing all along on your own while leveling.
To say that you were one of 40 in a raid and expect that to somehow give you a special right to exclusively comment on the game's difficulty or lack thereof is totally false. The only aspects of this game where individual skill as a player matter are in groups less than 10 and in PvP like arena, where individual skill can make or break your chances of winning.
The game itself is inherently easy, especially PvE, where the illusion of difficulty exists only in the form of the time it takes to complete endgame material due to the "gated content" model as well as limitations on how often you can run a particular raid per week.
The other point made most often is that blizz has made all the classes so easy to play by removing tons of abilities in order to make each class easier to play... This is true. But every time they did this, they added a ton of new boss mechanics to look out for.
You mean the bosses that 98% of the players don't care enough about to ever engage? Yeah, that makes sense...let's cater the game to the 2% and then wonder why our subs are dropping.
Think about it... Look at Onyxia. Don't step on eggs, Don't stand in fire, Don't stand at tail, Don't stand at head... Win. Wow... so complicate, much mechanic....
The fact that every counter is scripted makes it even more ridiculous for anyone to even try to suggest that there is any real challenge in defeating the bosses...when having the right gear makes it possible for anyone.
OK your turn, with all that read, what do you think?
I think WoW is shedding too many of its RPG elements and putting too much emphasis on boring instanced events rather than making the game world more dynamic, giving players a reason to be somewhere other than their capital city waiting for a queue to pop. Character development should not stop at the level cap...and a gear treadmill is not character development.
Post by
Adamsm
The end game content is dull, boring and repetitive. You're confusing "don't want to" with "unable to". Aside from bragging rights and/or having no social life there is very little incentive to run the endgame treadmill just to get a title or a piece of gear that will be obsolete as soon as the next expac rolls out. Maybe if the endgame allowed for character development to continue and was not merely a gear treadmill then more people would participate.And it was like that in Vanilla and BC; how many guilds saw past MC....hell, how many guilds actually did MC? You talk about the gear treadmill, but Vanilla was a thousand times worse; you'd run endless upon endless Stratholme, Scholomance and the Spire runs over and over and over again hoping against hope that your piece for your class set would drop...and then, hey look, you are doing it again in ZG and MC; running it till you had a full t1 set. Then it's off to Onyxia and BWL for the exact same thing to get your T2. If you were incredibly lucky, you were on a server where you could get the Nightmare dragons for the resist gear so you could possibly stick your toe into AQ...and if you didn't have that gear, good ^&*!ing luck ever seeing one piece of that content. As for Naxx 60; less then 5% of the population of the game saw it, that is why Wrath re-released. None of that was 'challenging' it was all a massive grind on the same level that we see today.
BC was a repeat of that, with countless guilds stuck in Kara the entire expac and not able to progress. Again, check the percentages that had experience at content Hyjal, BT and Sunwell.
It's quite obvious that the game has gotten progressively easier to play over the years and some changes were actually improvements, but a lot of changes are bandaid fixes for previous bandaid fixes. We can point to tanking now and compare it to how it used to be. Today, just choosing a tank spec makes you capable of tanking a decent amount of content even if you lack "tank specific" gear. Same with healing - auto healing, instant casts, and 'smart heals' have reduced the task of healing to being a very simple chore.You mean...when there was one tank? A warrior; that was it. No other class was your tank back then. Paladins were healers and that was it, same as Druids; the other specs didn't matter. Back then, there was on viable spec for each class and the others were just joke ones but if you wanted to raid, you couldn't do what you wanted, you had to be the cookie cutter(I played a Boomkin druid when it first came out but I knew I wasn't going to get any groups as that spec because I wasn't a healer).
The fact that every counter is scripted makes it even more ridiculous for anyone to even try to suggest that there is any real challenge in defeating the bosses...when having the right gear makes it possible for anyone.Cata actually had bosses where at content, you couldn't ignore their mechanics...if that was true that the right gear was win, then so many groups wouldn't have gotten hung up on T11 and T12.
and a gear treadmill is not character development.Hate to break your glass dear boy...but the gear treadmill has been in the game since it opened; if you didn't have the gear, you were not raiding, you were not instancing and you were barely questing...and this was the days of Vanilla where you did have 3000 quests...too bad they were all 'kill ten bears and collect their asses' or 'run half way across the world for a low exp gain', and the only viable level 50 leveling zone was Eastern Plaguelands.
Post by
1297919
This post was from a user who has deleted their account.
Post by
1j0e
@OP
While agree with you about the fact that removing character abilities doesn't necessarily make raiding harder, I think you're missing the point when people say the game is easier. They are talking about the difficulty of the options easier than heroic.
Unless you have actually completed all the content you have no right saying how "easy" it all is now.
That's just not true. Aside from the effect lowering the difficulty has on the fun of actually fighting a boss, it also cheapens the experience doing it on a lower difficulty first (especially when you do it every week for a long time before actually doing it on a challenging difficulty). Think about it, isn't it way more fun and exciting to progress and unlock new content that you have never seen before? Because the easier options have that effect on the game, I would say that you do have a right to say the game is too easy without having done heroic modes.
"Then just don't do LFR."
People always respond with that statement but I think that's completely unfair. For starters LFR is the best option for reaching the game's goals the fastest, so the player will always feel inclined to do them - and that's just human nature. In fact, one of those goals I mentioned
is
playing the harder difficulties. As you said, very few people were actually able to finish the last bosses on heroic. In order to play at your highest potential and maximize your chance of getting into that hardest content, you
have
to do LFR many times.
At the end of the day, the game will be better for a player if there is one difficulty that is perfect for them. While I hate the convenience of LFR and the difficulty level of it, I recognize that some players don't have the time/skill to do. So this is what I propose:
divide servers up by difficulty and provide one or two raiding options per server
. What do you guys think about that
Post by
Adamsm
then I went to the Darkmoon Faire, bought a bag of frogs, went back to Thunder Bluff, bought 5 bags of flour, opened the bag of frogs, and... wait, the frogs come pre-breaded now? I made this trip to Thunder Bluff for nothing?No, as soon as you got the flour and clicked on the frogs, it turned them into the breaded item.
divide servers up by difficulty and provide one or two raiding options per server. What do you guys think about thatIs just a silly though and wouldn't fix anything.
And sorry but yes; Do not do LFR is the correct answer for those who whine that it ruins the experience...same as those who whine that Flex ruins the experience as well. If someone is really that focused, then they would be in a normal raiding guild anyways. LFR is a good tool; it shows people what is coming so that their normal groups can prepare for the stronger attacks in their chosen difficulty, just as in the days of BC, running a dungeon on Normal gave you an idea of what the bosses were going to throw at you on Heroic.
Post by
astrus
So this is what I propose:
divide servers up by difficulty and provide one or two raiding options per server
. What do you guys think about that
That's a terrible idea, considering how Blizzard is already
merging
servers to fix population issues.
It also promotes fracturing guilds of friends with different raiding opportunities. I have not, so far, been in a guild where all players were able to tackle the same difficulty of raids, yet we were all friends. Your solution would be for the 10 players actually able to do heroic raids to say "yeah we're transferring off to the heroic server, it was nice knowing you guys"?
For what purpose exactly?
If you don't like the lower difficulties then don't do them. If you are convinced that servers without LFR could be the solution, albeit saying that you have to do LFR to optimize your chances, then just don't do it.
Human nature and other players don't enter the equation here, this is your personal decision to make.
At the end of the day, the game will be better for a player if there is one difficulty that is perfect for them.
On this we agree, I don't see how taking away that perfect difficulty and forcing people to transfer to a server that offers it is of any help however.
At the end of the day, if there were only two difficulties nothing would change.
You'd have LFR and regular raids on all servers. With the regular raids having toggleable hard modes for each encounter to appease the heroic raiders.
Post by
1j0e
Assuming you're a player who does LFR and normal modes, and you enjoy it just as much as when there was no LFR, then we seem to have some fundamental disagreements here.
Firstly, to you still saying "
just don't do LFR
", you don't seem to understand how players like me feel about it. LFR just being in the game as an option makes the game less enjoyable. I hate it and I'm definitely not the only one who does.
To put it into perspective, imagine this scenario: You train every day to play your favorite sport and you win a medal every year for being the #1 team. Then one day they decide to start giving the same medal to every player, every game. It becomes virtually impossible to find a good team because your league is now saturated with new players who just want those medals. You still like the challenge of being #1, but you can get the medal without even trying now. By the time you actually do manage to get to rank 1 again, you have so many medals that you don't really care about them. And then someone tells you "
If you don't like having so many medals, just beat the #1 team at the end of the year
". You would have to wait a lot longer, but you could probably do it.
I feel the same way about doing raids as you would feel about those medals. You love getting medals
and
being #1, I love to do raids
and
do them on the hardest difficulty I can. A raid gets stale when I do it a lot and when I don't do it, it's cheapened by the fact that every other player is doing it every week.
All I'm asking is for Blizzard to move that participation medal to a different league, so that this league is enjoyable for the players like me again. You seemed to miss that point entirely btw, what I meant was that they could move LFR to different servers, or even just make
one
new server without it.
Your solution would be for the 10 players actually able to do heroic raids to say "yeah we're transferring off to the heroic server, it was nice knowing you guys"?
For what purpose exactly?
The purpose, believe it or not, would be that the game would be more enjoyable for them - otherwise they would stay. If that hurts your feelings it sucks to be you but it's their life, not yours.
Post by
Adamsm
Firstly, to you still saying "just don't do LFR", you don't seem to understand how players like me feel about it. LFR just being in the game as an option makes the game less enjoyable. I hate it and I'm definitely not the only one who does.
To put it into perspective, imagine this scenario: You train every day to play your favorite sport and you win a medal every year for being the #1 team. Then one day they decide to start giving the same medal to every player, every game. It becomes virtually impossible to find a good team because your league is now saturated with new players who just want those medals. You still like the challenge of being #1, but you can get the medal without even trying now. By the time you actually do manage to get to rank 1 again, you have so many medals that you don't really care about them. And then someone tells you "If you don't like having so many medals, just beat the #1 team at the end of the year". You would have to wait a lot longer, but you could probably do it.
I feel the same way about doing raids as you would feel about those medals. You love getting medals and being #1, I love to do raids and do them on the hardest difficulty I can.
A raid gets stale when I do it a lot and when I don't do it, it's cheapened by the fact that every other player is doing it every week.
All I'm asking is for Blizzard to move that participation medal to a different league, so that this league is enjoyable for the players like me again. You seemed to miss that point entirely btw, what I meant was that they could move LFR to different servers, or even just make one new server without it.So...because you hate a feature, it should be removed is that it? Little stuck up aren't we. Also, your medal analogy doesn't really work; you still have your medals from before, with dates provided when you won them. The fact that others have gotten medals at a later date does not cheapen yours...as any true medal winner will tell you.
As for the underlined, bolded and italitzed things...Sweet Christmas, how arrogant are you? Do you realize what you sound like when you make a comment like that? This is not your game, this is not your product; you share it with thousands upon thousands of other users who have every right to see the content that you see. If you truly hate this feature and feels that it somehow, some way, cheapens your achievements...get out of WoW; unless you feel the fact that other guilds beat yours out for kills somehow makes your kills lesser.
The purpose, believe it or not, would be that the game would be more enjoyable for them - otherwise they would stay. If that hurts your feelings it sucks to be you but it's their life, not yours.Since LFR is run off a virtual server that takes players from every single server in a region...no, that wouldn't work. Get over thyself and if you are not able to do so, leave and remove another fun sucker from the game.
Post by
Dilbo
And it was like that in Vanilla and BC; how many guilds saw past MC....hell, how many guilds actually did MC? You talk about the gear treadmill, but Vanilla was a thousand times worse; you'd run endless upon endless Stratholme, Scholomance and the Spire runs over and over and over again hoping against hope that your piece for your class set would drop...
That's my point. The reason >95% of the people who play this game do not participate in the endgame is due to it being boring, dull and repetitive - NOT because of difficulty. The low probability of gear dropping, and then hoping you are one out of 40 that gets a piece while the other 39 get little for their efforts is called "gated content". The game artificially inflates the time it takes to accomplish a relatively easy feat by throttling the rate at which gear drops. It's all RNG and nothing to do with the individual player, which compounds the overall feeling of dissatisfaction even if you do get the item you wanted.
Just ask if anyone would bother finishing a single-player RPG if they had to spend countless hours grinding in the hopes of some key item dropping that allows them to finally beat the final boss...very few people would bother because games are played for fun and that kind of thing is anything but fun.
BC was a repeat of that, with countless guilds stuck in Kara the entire expac and not able to progress. Again, check the percentages that had experience at content Hyjal, BT and Sunwell.
Nobody disagreed with this, and there is hardly any sense of accomplishment if you did bother to participate in this monotonous grind because you didn't do it yourself - you were only part of a group, along for the ride.
You mean...when there was one tank? A warrior; that was it. No other class was your tank back then. Paladins were healers and that was it, same as Druids; the other specs didn't matter. Back then, there was on viable spec for each class and the others were just joke ones but if you wanted to raid, you couldn't do what you wanted, you had to be the cookie cutter(I played a Boomkin druid when it first came out but I knew I wasn't going to get any groups as that spec because I wasn't a healer).
That's just another example of something that should have been addressed early on by the devs - making sure all classes had multiple competent and viable specs...what they did was dumb down all the specs, making them a lot more similar in play style, while making what were once spec-defining abilities selectable by any spec every few levels. It is somewhat of an improvement, but at the end of the day most characters have the same set of similar abilities.
Cata actually had bosses where at content, you couldn't ignore their mechanics...if that was true that the right gear was win, then so many groups wouldn't have gotten hung up on T11 and T12.
That doesn't change the fact that the boss fights are scripted and not dynamic. It would be a lot more challenging, i.e. more difficult, if the bosses would react to what the players are doing rather than trucking along the same scripted rails each and every time. I mean it's bad enough that you have to run a particular raid more than once - but having it be exactly the same each time is just sad. Again, this only supports the fact that endgame content in WoW is stagnant and boring.
Hate to break your glass dear boy...but the gear treadmill has been in the game since it opened; if you didn't have the gear, you were not raiding, you were not instancing and you were barely questing...and this was the days of Vanilla where you did have 3000 quests...too bad they were all 'kill ten bears and collect their asses' or 'run half way across the world for a low exp gain', and the only viable level 50 leveling zone was Eastern Plaguelands.
Captain Obvious, is that you? I never said let's eliminate the gear treadmill - what I did say is that it should not be the focus because it's boring and non-fulfilling.
The end game should allow for character development to continue once level cap is reached. Each expac should include a set of quests for each class, possibly broken down by faction, that allows players to gain special and unique abilities for their character. These quests should only exist for the life of the expac so that their rewards are even more exclusive, and they should be something that a player can largely complete on his own.
The green fire quest for the warlock is a simple example even though any lock can do it at any time. A better example would be something like a quest chain for warriors that gives them an upgraded key ability like mortal strike, or an entirely new ability...like a shout that gives an AoE enrage buff.
You could even make universal quest chains that let players gain unique abilities like "insta mount" or a dash ability that they can activate while mounted. There's a lot they can do, tie it in with the theme of the current expac and make the game fun for 100% of the players.
Post by
astrus
To put it into perspective, imagine this scenario: You train every day to play your favorite sport and you win a medal every year for being the #1 team. Then one day they decide to start giving the same medal to every player, every game. It becomes virtually impossible to find a good team because your league is now saturated with new players who just want those medals. You still like the challenge of being #1, but you can get the medal without even trying now. By the time you actually do manage to get to rank 1 again, you have so many medals that you don't really care about them. And then someone tells you "
If you don't like having so many medals, just beat the #1 team at the end of the year
". You would have to wait a lot longer, but you could probably do it.
You should really consider LFR as something different from raids. LFR isn't the same as regular raids, it's pretty much story mode without much of the actual challenge associated with raids.
It serves to allow people to experience the storylines told in the raids and provides a stepping stone to ease them into regular raids but it's no replacement if you're looking for a challenge.
To stick with your sports example: This is like you, someone competing for olympic gold, throwing a fit that local clubs are having a sports meet that awards every participant with a gold medal.
It is not the same medal, obviously, and the recognition one gives you far outweighs the other.
LFR items also are not the same as normal or even heroic items. Much like I don't really consider clearing LFR an achievement.
If it is somehow becoming impossible to form a good raid party for normal/heroic raids because of LFR players consider starting a guild or static group with other more professional (I don't mean this in a negative way) players. There are enough out there.
Post by
Dilbo
To put it into perspective, imagine this scenario: You train every day to play your favorite sport and you win a medal every year for being the #1 team. Then one day they decide to start giving the same medal to every player, every game. It becomes virtually impossible to find a good team because your league is now saturated with new players who just want those medals. You still like the challenge of being #1, but you can get the medal without even trying now. By the time you actually do manage to get to rank 1 again, you have so many medals that you don't really care about them. And then someone tells you "
If you don't like having so many medals, just beat the #1 team at the end of the year
". You would have to wait a lot longer, but you could probably do it.
You just said you don't use LFR which suggest that you raid with a guild...so what difference does it make to you what players using LFR do? What does being "rank 1" prove? That you have no life?
The raiding model is pretty much outdated and should be put out to pasture in exchange for non-instanced events that happen dynamically as time within the game progresses...but even so, you as an individual are only a participant within a larger group...so you getting a medal for being there - whether its LFR or your own group - is one in the same. It's not like you single-handedly beat a raid boss.
All I'm asking is for Blizzard to move that participation medal to a different league, so that this league is enjoyable for the players like me again. You seemed to miss that point entirely btw, what I meant was that they could move LFR to different servers, or even just make
one
new server without it.
Except that all raids can ever do is hand out participation medals because they're a group effort not individual. If you want to display individual skill, get a high rank in 3v3 or 5v5 arena. Can't do it? Then you're not nearly as good at playing the game as you think you are. PvE in this game does not challenge your ability to play your class effectively like PvP does because PvE is scripted and repetitive, while PvP pits you against players of varying skill levels and equipment.
The purpose, believe it or not, would be that the game would be more enjoyable for them - otherwise they would stay. If that hurts your feelings it sucks to be you but it's their life, not yours.
The server population is already fragmented enough and I don't see how the existence of LFR affects you if you do not use it. All people playing this game paid to do so and should be able to experience all of the content.
Post by
1j0e
Maybe the analogy was a little convoluted, but what I meant was that it
feels
like the same medal and the same league to players like me. When I do LFR, I'm still killing Deathwing in the game universe. While the challenge of harder difficulties is still an option, the actual entity Deathwing isn't as significant anymore. I understand that proponents of LFR don't feel that way, but I'm telling you that's a disagreement we have regardless of the logic behind it.
The server population is already fragmented enough and I don't see how the existence of LFR affects you if you do not use it. All people playing this game paid to do so and should be able to experience all of the content.
You guys are still spewing the same garbage without actually reading what I'm saying. I just explained how it affects me. It cheapens the experience and makes the game less fun. I am not the only person who feels this way. I am not asking Blizz to remove LFR from the game or even from a majority of servers. I would be satisfied with one server without LFR. Do you really think making one new server would fragment the population of 70 other servers?
Since LFR is run off a virtual server that takes players from every single server in a region...no, that wouldn't work.
I'll need you to explain why disabling LFR on one server in a group of LFR servers wouldn't work.
If you truly hate this feature and feels that it somehow, some way, cheapens your achievements...get out of WoW;
Yeah I did get out of WoW a long time ago, along with millions of other players. I don't see a problem with proposing fixes to a very obvious big problem with the game, especially when I'm just replying to the OP who started this conversation.
Post by
Dilbo
Maybe the analogy was a little convoluted, but what I meant was that it
feels
like the same medal and the same league to players like me. When I do LFR, I'm still killing Deathwing in the game universe. While the challenge of harder difficulties is still an option, the actual entity Deathwing isn't as significant anymore. I understand that proponents of LFR don't feel that way, but I'm telling you that's a disagreement we have regardless of the logic behind it.
Technically you are killing an NPC within an instance and regardless of how you feel about it, that alone isn't a compelling reason to remove LFR. You want to play on max difficulty for whatever reason - other players just want to experience the content that they are more than entitled to as paying customers.
The functionality provided by oqueue is something that blizzard should have added to the game instead of LFR since they were unable to balance server populations, where low pop servers could not reliably form raid groups. I used to play on a server where alliance was outnumbered 50:1 by horde and there were only ever a handful of alliance on at any given time. It was a struggle to get even a 5-man group together. With x-realm grouping and oqueue this would no longer be an issue, but I transferred away a long time ago.
"I don't raid often, but when I do, I prefer LFR."
-MostInterestingManInTheWorld
You guys are still spewing the same garbage without actually reading what I'm saying. I just explained how it affects me. It cheapens the experience and makes the game less fun. I am not the only person who feels this way. I am not asking Blizz to remove LFR from the game or even from a majority of servers. I would be satisfied with one server without LFR. Do you really think making one new server would fragment the population of 70 other servers?
That's not the game affecting you - that is your own perception. LFR making raids more accessible to players didn't cheapen anything...although it may have shown you that downing a raid boss isn't exactly a stellar achievement in and of itself as any player with enough gear can do it - and that plays back into this game not being difficult in general, because it's not.
The idea that the world around you should change to accommodate your preferences is inherently flawed and people who think that way should never be catered to. That alone is a good enough reason to not make a server without LFR, but considering that new players probably don't know much about the game - keep the user experience consistent across all servers is a sound policy.
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