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Garalon troubles
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Post by
762978
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Post by
twsX
Any particular reason why your ranged have so much damage on the legs?
Post by
762978
This post was from a user who has deleted their account.
Post by
stuffeh
I would suggest hunters/melee on legs (so they can sit in the circles and get the leg damage buff while moving). Multidot classes to multi dot when easy to, but focus on the body. *TRY* to dps the legs down off the bat ASAP so the boss is slower so kiter has less to work to do.
Possibly have one of your tanks in dps gear, and consider the other one being a kiter for the 1st stack so your healers can do some light dps with timewarp up.
Post by
Zakkhar
Possibly have one of your tanks in dps gear, and consider the other one being a kiter for the 1st stack so your healers can do some light dps with timewarp up.
They already got a retri pala serving as the other tank.
You can also use the rogue as one of the tanks. He should be able to negate almost all damage from Furious swipe using a combo of:
Feint
Elusiveness
and
(to help with the timing).
Post by
762978
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Post by
Zakkhar
So basically, we just need to get a good setup we're comfortable with and keep sticking to it and optimising it? The enrage timer is being a (insert bad word here), but I think if everyone manages between 70 and 110k DPS it should be kindof allright, no?
There are no magic dps numbers that can make this fight doable, simply because of its damage multiplying mechanics. Killing a leg while standing in the damage increase ring will always be at least* twice as profitable than dpsing a leg outside the zone or Garalon itself.
*) at least because of possible cleave to garalon which deals x1 damage only but still is a bonus.
Post by
Thror
Your tanks do some seriously low DPS. The most I see them doing is 34k and 31k I think. Compared to
this
, that is lacking.
(I am actually only doing about 39k dps, it shows 46k because WoL is stupid and thinks Stagger is DPS)
Post by
Zakkhar
Its wierd. According to the log you guys do even less damage to legs than they did, so they should have some really higher numbers in dps brackets. Interested in this because my guild currently progresses on Garalon as well, although we havent figured mechanics properly yet so we are far from dps problems.
Post by
Zakkhar
Just killed it. No log to show, but we basically used 1 melee (2h frost DK), warrior tank and i was DK in tank spec but dps gear (poping my defensive and offensive cds without delay).
We struggled with enrage timer a bit too, untill i suggested ranged leave the legs completely beside the start and let them be dpsed by tanks and single melee dps unless there are 3 present, than they should kill one of the back legs. It went smooth with 30s left to enrage.
The frost dk did about 110k, i did 80k, the warrior tank 40k, rest dpsers were at about 60k.
Post by
762978
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Post by
226992
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Post by
Rystrave
We're going to try tonight. We've only had 2 attempts at it but our hunter isn't comfortable doing it with us. We're gonna try the two tank (warrior, pally) and rogue.
Post by
Zakkhar
Side note question. Enchancement Shamans do their Chain Lightnings cleave onto the boss if used on the legs?
It should, but there is no point.
The legs is about the 3% hp of the boss (and takes away 3% of boss hp when it dies).
If a ranged does it, should it can cleave to boss or whatever but it will be just at 1:1 or 1:1.5 (if each couple of shots gets into the boss).
However if a melee does it he will get it twice as fast due to the buff. Also there is no point cleaving to boss at all because leg takes 2x damage but boss only x1. Rather use your massive single target abilities on the leg.
Like wise is there any value for a Feral Druid to use Swipe on the legs for a cleave to build combo points?
Would you order a druid to use swipe on 2 targets?
Or worse would you order a druid to youse swipe on two targets while one of them takes double damage? Just go with single target - you cant get wrong with it.
Thats the problem most people are having. They think killing the legs needs to happen asap or else (while with 2-3 legs he is slow and one melee + tanks can easily handle) or they think cleaving is beneficial. If you are blade flurry rogue you can (but you would anyway on 2 targets), but no other class should.
For a ranged character there is no difference in killing leg or boss. For a melee there is - leave the legs to melee (and tanks).
Blood dks are kinda good for this because heart strike cleaves naturally and if you pestilence/blood boil the boss all your diseases travel to legs.
Post by
575857
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Post by
Karlzone
Thats the problem most people are having. They think killing the legs needs to happen asap or else (while with 2-3 legs he is slow and one melee + tanks can easily handle) or they think cleaving is beneficial. If you are blade flurry rogue you can (but you would anyway on 2 targets), but no other class should. This is the key to beating the boss.
Would you order a druid to use swipe on 2 targets?
It's basically 3 targets which means = No a feral should not swipe unless he has clearcast proc and trash already up. A nice trick is to make trash hit both the body and the leg, and then stand within the cirkle so it does double damage. But for the most part the feral should not be switching target to the leg as they get punished a lot for doing so.
The melee dps in the group just need to figure out who switches targets and who just cleaves/multidots/leaves it alone. In our group we have the rogue switching targets while I leave it alone as long as only one of the two legs are up which are on the side of garalon where he is not inside the pheromones.
The front one which is on the pheromone side me and the rogue leave for the tanks to kill at some point.
The other front one me/rogue kill.
The back one without pheromones me/rogue kill.
The one inside pheromones we ignore.
One thing. Ask your melee dps to stand inside healing rains. It is easily possible for them to stand exactly where the ranged/healer comp is positioned.
And make healers kite. At least 2/3 of them depending on your healercomp
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