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Thalnos bug
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Post by
darkoath
This has happened to me twice now... in heroic Scarlet Monastery, if you leave the dungeon after killing Thalnos the Soulrender, you get the deserter debuff. This is extremely annoying... does anybody know if this bug is being fixed in 5.2?
Post by
138583
This post was from a user who has deleted their account.
Post by
darkoath
The deserter debuff isnt only related to boss kills but also to time spent in the dungeon (not sure whats the border time). Not a bug.
No, there is definitely a bug. I left the Siege heroic after killing the first boss with only spending 4 minutes in the dungeon and did not receive the debuff. I just tested this again in the Scarlet Monastery, killed Thalnos, and after 5 minutes of being in the dungeon, I left and got the debuff again. I was timing it on the stop watch. Unless the deserter time minimum requirement is variable, there is something more going on here.
Post by
Discolando
This has happened to me twice now... in heroic Scarlet Monastery, if you leave the dungeon after killing Thalnos the Soulrender, you get the deserter debuff. This is extremely annoying... does anybody know if this bug is being fixed in 5.2?
Let me get this straight, are you complaining about a bug preventing you from deserting dungeon runs?
Post by
darkoath
This has happened to me twice now... in heroic Scarlet Monastery, if you leave the dungeon after killing Thalnos the Soulrender, you get the deserter debuff. This is extremely annoying... does anybody know if this bug is being fixed in 5.2?
Let me get this straight, are you complaining about a bug preventing you from deserting dungeon runs?
It depends on your opinion of what you consider "deserting" a dungeon. If by leaving at any time during a run, you are considered a deserter, then yes. If you kill a boss, wipe on trash, or stay in the dungeon for a certain period of time, then when you leave the dungeon, you will not have a deserter debuff applied to your player. This is true for all dungeons, but I found through trial and error that in Heroic Scarlet Monastery, these rules don't apply and if you leave at any time after killing the first boss, regardless of wipes or time in dungeon, you get this debuff.
I'm not sure how your battle group is, but for my server, dps queues are roughly 20-30 minutes. At the time of this post, I only needed the trinket off the first boss in the Siege dungeon to be done with gear acquisition through heroics. So, once saved to the Siege dungeon, I would queue for a heroic and if I didn't get the Siege dungeon, then I would drop after the first boss so I could re-queue in hopes of getting the dungeon I needed. After being Valor capped for the week, there's no sense in staying in a group for another 30 minutes for no reason just to have to re-queue for another 30 minutes. It's not like the group would have missed me anyway because dps classes are extremely common. Me dropping from the group also allows for the chance that the incoming dps actually needs gear from the dungeon, giving them the opportunity to get that gear. Heroic 5-mans are gear-grinding runs to get you raid eligible, nothing more.
So to summarize my long-winded answer to your intentionally demeaning question, yes, I am complaining that blizzard has a bug that forces a player who doesn't need anything from a gear-grinding dungeon to waste time in that dungeon or be punished with a debuff that has the same time-wasting effect.
Post by
Discolando
So to summarize my long-winded answer to your intentionally demeaning question, yes, I am complaining that blizzard has a bug that forces a player who doesn't need anything from a gear-grinding dungeon to waste time in that dungeon or be punished with a debuff that has the same time-wasting effect.
If you want to engage in anti-group behavior, then accept the consequences. If you need one item from the first boss, then by all means you can leave the group after you attempt him, but you can and should have to wait 30 minutes like everyone else who tries that.
Post by
darkoath
So to summarize my long-winded answer to your intentionally demeaning question, yes, I am complaining that blizzard has a bug that forces a player who doesn't need anything from a gear-grinding dungeon to waste time in that dungeon or be punished with a debuff that has the same time-wasting effect.
If you want to engage in anti-group behavior, then accept the consequences. If you need one item from the first boss, then by all means you can leave the group after you attempt him, but you can and should have to wait 30 minutes like everyone else who tries that.
Why? At what loss is there to the group for a dps who leaves at an appropriate time? I can understand if a healer or a tank leaves because it can take a while at times to find a replacement, but then again, they also have near instant queue's for dungeons which allows them to gear up much much faster. It would be anti-group behavior to leave in the middle of a group pull, but leaving a group at an appropriate time so you can re-queue for a dungeon you need isn't wrong; it's managing your time effectively.
And just to educate you a little seeing as how you either didn't read my original post or you don't understand how random dungeons work: if you leave after the first boss dies, if you wipe, or if you spend a certain period of time in that dungeon, then when you leave, you don't get penalized for leaving with a 30 minute dungeon queue debuff. This is true for all dungeons except Heroic Scarlet Monastery (that I've observed), which drawing attention to this bug is the whole point of my original post.
Post by
455621
This post was from a user who has deleted their account.
Post by
Discolando
And just to educate you a little seeing as how you either didn't read my original post or you don't understand how random dungeons work: if you leave after the first boss dies, if you wipe, or if you spend a certain period of time in that dungeon, then when you leave, you don't get penalized for leaving with a 30 minute dungeon queue debuff. This is true for all dungeons except Heroic Scarlet Monastery (that I've observed), which drawing attention to this bug is the whole point of my original post.
That's all fine and good, but it's still anti-group behavior and isn't something I'd be flaunting. In fact, I had this happen last night... a DPS immediately abandoned the group after Master Snowdrift in Shadow-Pan Monastery presumably because whatever item they wanted didn't drop.
As we sat around and waited for a new player (~2 minute wait) the entire group was in agreement that it was a rather rude and obnoxious thing to do.
You're saving your precious time at the expense of everyone else in the group.
It's rude and uncouth.
Post by
darkoath
As we sat around and waited for a new player (~2 minute wait) the entire group was in agreement that it was a rather rude and obnoxious thing to do.
You're saving your precious time at the expense of everyone else in the group.
It's rude and uncouth.
It's actually not rude nor uncouth. There's no reason why you couldn't have continued on without a 3rd dps. The majority of the time, the spot is filled before you even get to the first set of mobs after the player left. Also keep in mind that it's a 5 man dungeon. That dungeon is only there to teach certain raid mechanics (don't stand in fire) and to get gear for raids. When a dungeon no longer provides those two aspects to a player, it becomes a waste of time (especially when you are a casual player). By staying in a dungeon that you don't need, you're taking away a dps spot from a player who DOES need that dungeon.
If it happens in only one dungeon, it's a bug.
@OP Just report it.
I did report it, but in the meantime, I wanted to inform fellow players of the issue.
Post by
Discolando
It's actually not rude nor uncouth.
The person behaving doesn't get to define if it's rude or uncouth, rather the people affected by it.
The majority of the time, the spot is filled before you even get to the first set of mobs after the player left.
That's a rather grand assumption, and in my experience an incorrect one.
When a dungeon no longer provides those two aspects to a player, it becomes a waste of time...
If dungeons no longer provide necessary gear or teaching moments, then don't queue. That's the solution to your problem, not complaining about the inability to inconvenience other players in certain situations.
Post by
darkoath
It's actually not rude nor uncouth.
The person behaving doesn't get to define if it's rude or uncouth, rather the people affected by it.
The majority of the time, the spot is filled before you even get to the first set of mobs after the player left.
That's a rather grand assumption, and in my experience an incorrect one.
When a dungeon no longer provides those two aspects to a player, it becomes a waste of time...
If dungeons no longer provide necessary gear or teaching moments, then don't queue. That's the solution to your problem, not complaining about the inability to inconvenience other players in certain situations.
Again, you need to read the previous posts before posting stuff like this. I was queuing for the randoms to get the one and only dungeon that I needed. My "grand assumption" isn't that grand at all considering I do randoms multiple times on three different level 90 toons on a daily basis (a dps, a tank, and a healer). During those runs, dps come and go quite often and are usually replaced before people realize we are short someone. So maybe you're playing on a server that is in a low populated battle group, but on my server (both alliance and horde) dps are replaced extremely fast.
I can't decide if you're trying to troll me or if you really aren't reading everything I'm writing, however, I'll give you the benefit of the doubt and I'll write this for the last time. This post is about a bug in Heroic Scarlet Monastery that gives you the deserter debuff regardless of boss kills, wipes, or time-length in the dungeon. This post is meant to inform players of this bug until it is fixed.
Post by
Discolando
This post is about a bug in Heroic Scarlet Monastery that gives you the deserter debuff regardless of boss kills, wipes, or time-length in the dungeon. This post is meant to inform players of this bug until it is fixed
... and my posts continue to point out that willingly leaving Scarlet Monastery after the first boss is rude and uncouth. Not to mention compounded by your complaining that you're getting a deserter debuff for engaging in anti-group behavior.
Post by
darkoath
This post is about a bug in Heroic Scarlet Monastery that gives you the deserter debuff regardless of boss kills, wipes, or time-length in the dungeon. This post is meant to inform players of this bug until it is fixed
... and my posts continue to point out that willingly leaving Scarlet Monastery after the first boss is rude and uncouth. Not to mention compounded by your complaining that you're getting a deserter debuff for engaging in anti-group behavior.
I appreciate you taking a stand on an issue that you feel so strongly passionate about, but what you're saying is irrelevant towards the original post and unproductive. If you have an issue with players leaving a dungeon they have started and would like them to get the deserter debuff regardless of when they leave a dungeon, then get a petition started on the Blizzard forums to have stricter player-dungeon interactions. Blizzard has measures in place to penalize players leaving too early in their dungeons, and while these measures are running smoothly, there is one dungeon (Heroic Scarlet Monastery) that isn't working as Blizzard intended. If Blizzard felt that players leaving at any time during a dungeon was considered "anti-group behavior", then they would make the deserter debuff dungeon a normal debuff regardless of time spent in the dungeon.
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