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Let's have a general suggestion thread
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Post by
hymer
Nulgar was talking before level 30, so I did the same. There's no doubt it's laughably
easy
. Questing isn't hard. But I much prefer doing quests that are in my level range (and I don't think I'm alone in that) - Im leveling a character here as one of the main goals. I'm currently sitting on a level 40 character that only barely achieved exalted with SW, due to bonus XP from guild and heirlooms. I did only quests that had some promise of granting SW rep. And I did not one quest I haven't done before. I had intended to go the dwarf route, as I haven't seen that since pre cata. But then I decided against it to get the rep I wanted.
And I'm not talking about getting mounts (which alts usually don't need to grind for anyway): I'm talking about buying the more expensive kinds of flight training.
Of course, I could just shill out the extra dough, or do the sour job. Or the game could be designed with a slight difference. Blizz likes us to go out in the world and experience that content, so maybe they should remove that disincentive to going new ways whenever you level a new alt.
Post by
DarkFenris
@ DarkFenris: All right, then. What's your big idea?
I'm not sure I have one, since I have been fairly happy and content playing WoW through the years. But then I know what an RPG entails and I enjoy the aspects of it, more so than FPS or RTS games, though like any gamer I will change things up every once in awhile and play something different. Which is why you haven't seen me make a thread asking to skip entire starting zones, or allow me to create a level 90 character instantly with an ilvl of 470, or give me the power to force people to buy my auctions at ridiculous prices so I am instantly rich.
I guess one suggestion, which would be stealing an idea from SWTOR (from what I have read, haven't actually played it), would be to expand the crafting aspect of the game. Instead of your player mastering a limited number of professions, you could befriend and hire artisans who create armor, weapons, enchants, etc. for you. So first you need to meet an NPC out in Azeroth with the given skill you desire, maybe perform some introductory quests with them, possibly perform some tasks to aid them out and gain rep with them (more along the lines of Tillers friends rather than faction Neutral->Friendly->Honored->Revered->Exalted), at which point they can craft certain things for you. As you level you can find/purchase/loot recipes or materials that help them level up and become more powerful, which in turn means they craft better stuff for you. Every once in awhile they present you with an epic quest to go locate the Ancient Book of Lost Secrets to Awesomeness Blacksmithing, which would be a fun diversion and a way to introduce some lore and add depth to the world as well as little bonuses for players who complete them. I guess it is somewhat similar to Diablo, where you can choose to level your merchants? And it'd be nice if at some point you could manage your group of merchants that you have amassed a little, like for instance you could set up a recurring behavior where your scribe, if you had one in your employ, automatically does his research each day to learn a new glyph so long as he has the necessary materials warehoused with him that you supply him, or whatever. I think this would make it more of a mini-game within the larger scope of WoW, add some more immersion to the game, and make it more varied and fun rather than powerleveling a profession by mindlessly going to the AH, going to the mailbox, then standing in front of it as you move your hands and create 10 cloaks to level.
It's just a suggestion, though; feel free to pick it apart.
Post by
Interest
Hm I thought the thread I made could've been used to this effect. Oh well...when I think of something I'll be back.
Post by
ElhonnaDS
@DarkFenris- In SWTOR, you actually only learn 3 professions per character. The companions are the ones who run the missions and do the crafting, so that you don't take time out of playing to do it, but you still only have 3 professions- the companions don't have their own. Usually it's a gathering one, a manufacturing one, and a mission one. Just to clarify.
Post by
Nulgar
When you can solo dungeons
Except I was talking about running dungeons at the appropriate level - Ragefire at level 15 should grant about the same rep per mob as a Mists dungeon at 85-90.
And as the original question was about variety during levelling, you can run dungeons at any level between 15 and 60 to achieve that goal. You're not forced into certain questlines/zones, and also not into running the same dungeons over and over, and better, you can mix these two levelling options.
Post by
hymer
Then I wasn't being clear enough:
My suggestion: Remove faction discounts for flying. Perhaps reduce the price accordingly. The point being, everyone starting a non-goblin alt will be seeing a lot of the same quests leveling if they want to do it
solo
, as they want to get full rep with Orgrimmar/Stormwind before 60.
The bold is edit for emphasis.
Post by
331902
This post was from a user who has deleted their account.
Post by
BlackMonarch
Yes, changing the method by which people transfer heirlooms from one faction to another will destroy the economy.Um...you do realize you can already send Heirlooms cross faction, you just can't do it cross server.
Yes. What's your point?
this thread could have been a better discussion, something along the lines of "If there was one thing you would change within WoW, it would be...".
But then we'd be limited to 1 suggestion per user :(
I'm currently sitting on a level 40 character that only barely achieved exalted with SW, due to bonus XP from guild and heirlooms
Heirlooms don't give bonus rep, only bonus XP.
I guess we have different definitions on what cheating is, I consider being able to quit when in a losing (read death) situation and not incurring a penalty as cheating.
Seriously? Have you never played any games other than WoW?
Actually it does, it is situational awareness and no using AoE
I've gone over this in other threads. Here it is again, because you apparently keep missing it:
1) If you attempt to use an ability that requires a target, and you have no target selected, the game will pick a nearby target for you. It can target and kill critters in this way. At no point does AoE have anything to do with this.
2) If a player is killing critters within like 30 yards of you, you share credit for the kills. You don't have to be in a party, or from the same realm. You probably don't even need to be the same faction. You just need to stand around with a dumb look on your face and wonder why your critter kill count is going up even though you haven't touched the mouse or keyboard for the past ten minutes. At no point does AoE have anything to do with this.
Yes of course you can, but it is not the optimal way to do so
It is when someone is running around and leaving a trail of skinnable corpses in their wake.
skinning is a profession that doesn't require a find corpse feature.
I could say the same about mining and herbing. "Doesn't require" is not the same as "wouldn't be improved by".
Yeah but like you said who cares about those times ?
I think the more pertinent question is why you keep talking about "those times" to someone who joined the game in 4.3.2 and has no desire to bring "those times" back.
They are only relevant to transmoggers now
That's the problem!
and that is how it will stay,
Do you not realize the pointlessness of using the is-ought fallacy in a suggestion thread?
they could even give the items a massive stats boost and they still wouldn't be sought after due to every man and his dog having heirlooms.
Funny how I didn't suggest any kind of stats boost.
You are in a very small minority
Players who download the game are a small minority? Most players installed the 5.05 patch from a CD that Bliz sent them in the mail? That's news to me.
Like others have said you allow this for one class then you set a precedence and it eventually would have to be added to all classes
I think you mean races, not classes, and guess what? Most races CAN skip that crap and go level in some other race's starting zone instead. They've had that ability since 1.0
Post by
Adamsm
Yes. What's your point?That you can already send items across factions....hell, since the addition of the Battle Pets, it's incredibly easy to make money on a new server: Just have a rare pet such as a Whelping or the like, cage it and sell it on the new server and reap the profit.
Heirlooms don't give bonus rep, only bonus XP.While true, you didn't read everything Hymer said; he mentioned the Guild bonus for Rep/Exp.
Seriously? Have you never played any games other than WoW?How is it not cheating then? I mean really, explain it in concise terms how being able to suddenly close out of the game leaves you alive while under attack from an opposite faction member isn't a cheat?
It is when someone is running around and leaving a trail of skinnable corpses in their wake.Then here's a thought...follow the trail of corpses; pretty much everyone knows that Beasts give skins, so if there is a mass of beast corpses around, you can skin them, unless the person doing the killing is intentionally leaving items on the corpses to stop skinners. It's the same thing as Mining Nodes, where people just take the ore out and leave the crap items behind.
Players who download the game are a small minority? Most players installed the 5.05 patch from a CD that Bliz sent them in the mail? That's news to me.Um...what? The only thing the Mists DVD did was give you the required code to upgrade your account; as it is now, the game automatically patches to the current content, no matter which version of the game you are playing.
I think you mean races, not classes, and guess what? Most races CAN skip that crap and go level in some other race's starting zone instead. They've had that ability since 1.0Actually untrue; for a long while, you couldn't quest in the 1-5 zones if you weren't the correct race; that only changed in BC.
Post by
hymer
@ BM & Adamsm: I was trying to say that XP has seen multiple boosts, while rep has seen only a few. This makes it harder, if one prefers to do level relevant quests, to get all the quest rep we used to get.
Post by
331902
This post was from a user who has deleted their account.
Post by
Berndorf
There are two things I'd like to see implemented in wow currently
a. tomes of xp which would grant 10 lvls up to lvl 80, 5 to 85 then one level thereafter for 1000 JP and
b. two types of dungeon queues, one for the shorter dungeons and one for longer ones for when you don't have time for the longer ones. Longer ones could reward more VP since they take more time to complete. This would also allow Bliz to make longer dungeons without having to worry about people qqing about them while pleasing the people who have been asking for a new brd/strat.
Post by
331902
This post was from a user who has deleted their account.
Post by
Berndorf
There are two things I'd like to see implemented in wow currently
a. tomes of xp which would grant 10 lvls up to lvl 80, 5 to 85 then one level thereafter for 1000 JP
Actually a pretty good idea, but 1000JP for 1 level, surely you jest? That is nothing.
I think these tomes would have to be a decent gold sink, perhaps graduate with level, so lvl 0-10 is 10k
lvl 10-20 is 20k and so on.
85 to 90... Hmmm I'm not sure these should be included.
so 70k gold to go from level 60 to lvl 70? I really think it works better with JP. People need more stuff to spend JP on at this point anyhow.
Post by
skumbananer
I dont understand why critters shouldnt die? Its fun killing critters, and they are a source of free rage. Have i missed something here? Is there a penalty or something involved for killing them?
Post by
CalaelenDT
I dont understand why critters shouldnt die? Its fun killing critters, and they are a source of free rage. Have i missed something here? Is there a penalty or something involved for killing them?
No, it's just a restriction someone put on himself to make leveling more challenging, similar to how people chose to level without dying, or without using any gear. They are just finding ways to make something they've done a lot of times before more interesting (although most will say more tedious and annoying).
Post by
331902
This post was from a user who has deleted their account.
Post by
cephadex
I dont understand why critters shouldnt die? Its fun killing critters, and they are a source of free rage. Have i missed something here? Is there a penalty or something involved for killing them?
I'm guessing because some critters are also battle pets, and in the case where someone might be farming for a rare version of some pet, they might be frustrated if someone else's aoe inadvertently killed them.
I wouldn't want levels to be skipped. What I would want is maybe some kind of search function that allowed you to find stuff in your bank or inventory (though it is embarrassing to admit I could use something like that). Also, maybe it's just me, but I feel like recently there have been a lot of novelty items introduced in the game that are neat to show off but that take up room in your inventory. Stuff like quest rewards (puntable marmot, golden banana, various blooming trees you get as a gift when reaching 'best friend' status with Ella/Tillers, etc). You don't really wanna throw them away, but you don't wanna carry them all the time or have them clog up your bank space, either. Bliz has accommodated awesomely for storage problems by making things like currency/pets/mounts not take up space in your inventory, and creating void storage, but I don't feel I have so much spare space that I can accumulate so many novelty things.
Also - and this may be my own confusion, but for years I'd had this function where if I selected someone in my group/a nearby NPC, their dot would be outlined in my minimap. As a healer I found this useful in situations where party members run around a lot and I have to see where someone is running whom I have to heal. Maybe this was something I had a mod for and wasn't in the game, and I just didn't know; but as of the patch before MoP, I no longer had this. Would also be nice in situations where NPC scan goes off and I can /tar the rare, but can't see on my minimap where they are.
If there was some way maps could accommodate for vertical distance, that would be great too, but I'm not sure how that would work. I vastly appreciate that they'd made maps for dungeons and caves, though!
I do agree with the person above who suggested not strictly enforcing certain mandatory starting areas (worgen, DK, goblin, etc). I can see the rationale behind having this, but for worgen for example I remember the final quest to leave the area (Battle for Gilneas) was genuinely bugged for a lot of players, and you couldn't proceed out of the worgen zone because it was mandatory. The wait time for a ticket was over a day. This is kind of an extreme example, but just in general I think you should at least have the option of not doing every single quest in an exact sequence, or at least being able to choose to level elsewhere.
Post by
331902
This post was from a user who has deleted their account.
Post by
Berndorf
There are two things I'd like to see implemented in wow currently
a. tomes of xp which would grant 10 lvls up to lvl 80, 5 to 85 then one level thereafter for 1000 JP
Actually a pretty good idea, but 1000JP for 1 level, surely you jest? That is nothing.
I think these tomes would have to be a decent gold sink, perhaps graduate with level, so lvl 0-10 is 10k
lvl 10-20 is 20k and so on.
85 to 90... Hmmm I'm not sure these should be included.
so 70k gold to go from level 60 to lvl 70? I really think it works better with JP. People need more stuff to spend JP on at this point anyhow.
Skipping levels of any sort will be a controversial, I think it has to be heavily taxed and in game currency is the best way to do it.
I don't care how little play time you have, you CAN make gold easily in the game and lots of it in a very short space of time.
I guess they could incorporate both systems, so you could perhaps buy 1 BoA token for 1000 JP and then trade the 70 tokens in for your 60-70 level boost.
And the cut off point for the boost should be 85, I don't think boosts in any way shape or for should be applied to current contend regardless of cost.
I agree that it would be very controversial for Bliz to actually implement into the game but I think if its going to be put in then it shouldn't be some huge cost or grindfest in order to get since the whole point of putting it in would for a way for players who to avoid the grind if they wished to. raf has already done this to a large degree. I don't think bypassing 10 levels for one token is that big of a deal personally and would only add to the overall game for people who already have leveled countless toons to max level before and just dont want to have to go through it all again. I myself have 3 90's, 3 more toons sitting at 85 and a monk at 89. Leveling can be fun but I think there should be an option now to skip the huge grind that going from 1 to 90 is if players so desire. Within reason I would say and maybe capping it at 85 would be a good idea just so people have to actually learn the class to some degree before hitting 90 and queueing for heroics.
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