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Beware of Addons from Curse that are Bannable
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Post by
Teenie
My account was permanantly banned several days ago for purportedly using "cheats/hacks". Blizzard will not elaborate on which addon I used to get a permanant ban of my account. I've submitted ticket after ticket with no specifics from Blizz. I've called them on the phone and they said that I had to communicate through the ticket system.
I still have no clue which addon that I used that was considered a cheat/hack. Just a fair warning to all of you that there are addons on curse.com that can get you banned. Not sure which ones, because Blizz will not tell me, which I think is ridiculous and unfair but be wary of addons.
Post by
Adamsm
What Add-ons did you have active?
Post by
TheReal
Impossible. The way add-ons work does not allow them to cheat or hack the game at all. If there is a weakness in the API and an add-on finds a way to exploit it, Blizzard patches the API to break the add-on (AVR-E, anyone?). No one got banned for using AVR-E, so I believe OP's post is nothing but misinformation.
Edit:
How does it work that your account is permanently banned yet Blizzard wants only to communicate via the ticket system, which to my understanding is completely inaccessible if you don't have an account? Have I misunderstood something?
Post by
Kuru
I remember there being shenanigans regarding an archaeology mod that showed you nodes' exact locations, without dropping any survey markers. I have no doubt there are more, anything is possible with a little code.
Post by
SignupSucks
Blizzard wouldn't ban you just because archeology nodes are a little easier to find. They would break the mod instead. Now, if you just so happened to use speed or teleport exploits to jump around to nodes that the mod detected, well... It's not the mod that got you banned.
anything is possible with a little code.
Somewhat true and yet not. If we're not talking about modding, okay. In terms of mods, everything a mod can do is wrapped by Blizzard's application programming interface (API). You have to play by Blizzard's rules - you can only the mod the things Blizzard exposes through its API. This means that mods can only do the things that Blizzard allows; for example, you can't move unit frames in combat, or have the game play itself, or draw in the game world.
There's a slim possibility that a mod might exploit some loophole in Blizzard's API and get it to run code in an unexpected way, but if that did happen I'm pretty doubtful it would be stuck in a published mod.
How does it work that your account is permanently banned yet Blizzard wants only to communicate via the ticket system, which to my understanding is completely inaccessible if you don't have an account? Have I misunderstood something?
You can still access your tickets by logging into battle.net through the web. I'm not 100% sure if being banned prevents you from accessing that or just the game, but given your battle.net account can access multiple games, I'd assume a ban from WoW is not a ban from battle.net.
.
As for the OP, I expect your account may have been compromised, or you've been phished, or you're lying outright about using a hack or an exploit. Mods alone won't be the reason for it.
Post by
towt
Indeed. They don't ban for using mods. The very reason APIs exist is so developers can access some features of the software (in this case WarCraft) without being given access to the core source code. Mods can only do what Blizzard allows and hence, you won't be banned for using a mod. Even if you write your own (which I've done) and never publish them, you are still constrained by what Blizzard allows you to do.
Mods like AVR were great examples of mods that had too much functionality. AVR was DBM on steroids. It would draw in the game world showing you where you needed to stand for boss fights in the like. Honestly, I was REALLY impressed by it and I miss it, probably because it made healing easy mode. I just did what was drawn on the screen. Sadly people used it to draw phallic things and the like and so Blizz broke that functionality. Personally, I'd have like it to be possible to draw in the game world while out of combat in a raid or something. Would make it easier to explain fights. But I digress
Even avid users of this mod which is now "broken" were not banned. Blizz made it possible to do and they can take it away. Scan your computer and aside from multiboxing software and addon updating software, don't run anything that interacts with wow. As a rule of thumb, if a tool causes any kind of meaningful gameplay to happen and you either don't have to do anything or can go afk during a boss fight and let it do it's thing, don't use it.
Post by
Azrile
He may be talking about something with the AH. I know there are players that use stats from AH add-ons and then manipulate the AH. It isn´t the add-ons that get them banned, it is what they did with the information the add-ons gave them.
Post by
Poposhka
(##RESPBREAK##)16##DELIM##asakawa##DELIM##Do not circumvent the language filter.
Post by
Nulgar
...
... was not an addon, but a program that in fact hacked into the WoW client program. An addon can never do that.(##RESPBREAK##)16##DELIM##asakawa##DELIM##Do not circumvent the language filter
Post by
1012786
This post was from a user who has deleted their account.
Post by
lonewolfe31705
well my account was stalled out so i couldnt log in or anything due to ip being changed since i was logging in at work and yea i couldnt log in to my account or to game and i couldnt put in a ticket to try and get it handles and it took 3 hrs for the password reset to arrive ........ so yea there ARE ways to be locked out with no way to get in .. since you cant submit a ticket without being logged into your account
This sounds like your issue instead of Blizzards. If you live far enough from your job that the ip registers in a different town, they may lock your account (or make you input your authenticator) to prove it is you. As for 3 hours, that isn't a long wait if you look at the average wait time for ingame tickets being 6-9 days currently. (Was 7 days on my server yesterday.) Also, if you were using a program that hacked the game, you deserve to be banned. Just my 2 cp.
Post by
331902
This post was from a user who has deleted their account.
Post by
311629
This post was from a user who has deleted their account.
Post by
ChairmanKaga
In my opinion, beware of Curse (and mmo-champ) in general. My virus scan and firewall light up like a Christmas tree on either site
Your anti-virus is uselessly paranoid, then.
hiding files in various places on your machine.
Every .Net program does this. It's the way these frameworks operate, it has nothing to do with the application.
If you want to see awful examples of this, try a program deployed via Java Web Start. That thing litters files everywhere.
Post by
Atik
I can say from experiance that Curse Client DOES try to reinstall itself even after you've removed it though, with no clear way to make it stop.
Got rather annoying on my laptop.
Post by
311629
This post was from a user who has deleted their account.
Post by
TheReal
I'm thoroughly convinced mmo-champ and curse are where most of the hacked accounts get their trojans.
I wholeheartedly disagree. I use those sites like you wouldn't believe and I've never (read: NEVER) had an issue with Trojan horses, viruses, or a hacked account. General computer/Internet security failure is to blame for hacked accounts.
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