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Warrior Overhaul
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985370
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138583
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Post by
capitao
Dps wise and utilitywise, arms. Comfortwise - arms playstyle is completely different from fury (and harder) and may not suit everyone. If you have troubles with fury that may be the case.
I disagree. Fury is currently harder to play than arms.
BT every 3 sec + judging off BT priority, keeping enrage uptime, dealing with a variable rage income, all the while alternating between two different cycles (off inner rage and with it) is a LOT harder than MS > CS > OP > Slam with stance dance macros on everything.
Not that I'm complaining, single 2h is way cooler than TG or SMF and I like Arms better.
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138583
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Post by
capitao
The MS vs CS debate has gone long ways and I've seen theorycrafting on both sides. Personally, since I can't do math, I'll stick with the MS > CS side because it leads to more MSs over the course of the fight, due to the 4 pc T13, battle trance procs and because the risk of prioritizing MS is mostly just the waste of a SD proc, which is very low (6%) and the uptime of the debuff isn't all that affected, since the cooldown can be reset at any time, whereas by delaying MS you're getting less of your heaviest hitting ability. So personally for the reasons above I'm inclined to that side of the debate.
And despite this discussion really not changing the fact that op should go Arms (better dps), I still maintain that Fury is harder. Really, I can't see where you're coming from with "your skills are more predictable" for fury...you're essentially guessing whether you're going to be able to raging blow on the next off-bt that berserker rage is on cd, whether you'll be able to slam or have to use shout, whereas Arms rotation is clockwork: I know when TfB procs, I know if it won't proc I'll just use Slam and I know when I'm getting rage from my swing.
I also didn't mention inner rage for arms because imo rage management is much easier for arms. You're frequently having to us HS outside of IR due to the rage cap being 75 effectively, overpower being very cheap, rage income through melee swings being predictable, etc, whereas, like I said, you're constantly making gambles with Fury as in "if this next melee swing hits I'll overcap and waste rage, so should I use Raging Blow now or pool for the inner rage that's coming off cd in a couple seconds?" You decide to use Raging Blow, your swings miss and now you're short on rage and have to delay inner rage activation. This just doesn't happen with arms at all.
Crap came out longer than I wanted it to.
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138583
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Post by
marklartank
3. Weapons?
Currently i am wielding an experimental specimen slicer in my main hand, with a +40 Str gem, and landslide, And in my off hand i have a LFR Gurthalak, with Landslide
I also have the Altaraxis cudgel, with my +50 Str gem, but i couldnt afford my landslide yet so ive been sticking to gurth. What would you recommend i use?
well, get that landslide because it's probably your best weapon atm with the epic gem. assuming you have 397's, i would probably use ESS and the cudgel. the tentacle proc can be very nice, but it also makes you dependent on proc rate and positioning. i've been frustrated with my 403 gurth procs - last night on madness, they only contributed 2600dps and last week on ultraxion they did a measly 1400dps. i smell a stealth nerf, but i've seen no confirmation. seems like they used to do a lot more; at this point, i would gladly trade for a 410 ESS if it would drop.
for the MH, you have to balance higher weapon damage (meaning higher special attacks) vs. tentacle procs. with good procs, the gurth may be equal, but will fall behind with bad procs.
for the OH, you're balancing stats and slightly more white damage vs. tentacle procs (which occur less in OH). most likely, the 397 wins again.
I still maintain that Fury is harder. Really, I can't see where you're coming from with "your skills are more predictable" for fury...you're essentially guessing whether you're going to be able to raging blow on the next off-bt that berserker rage is on cd, whether you'll be able to slam or have to use shout, whereas Arms rotation is clockwork: I know when TfB procs, I know if it won't proc I'll just use Slam and I know when I'm getting rage from my swing.
i don't know that it makes the rotation harder. you either are enraged, or you're not. if not, you either have zerker rage off CD or you don't. if not, slam procs are easily spotted (either with powa or with blizz indicator). if no slam proc, then just shout and/or HS. yes, it can be frustrating when you can't use RB, but i didn't feel that it added difficulty. i'll freely admit i don't play fury much, so maybe i'm missing something.
I also didn't mention inner rage for arms because imo rage management is much easier for arms. You're frequently having to us HS outside of IR due to the rage cap being 75 effectively, overpower being very cheap, rage income through melee swings being predictable, etc, whereas, like I said, you're constantly making gambles with Fury as in "if this next melee swing hits I'll overcap and waste rage, so should I use Raging Blow now or pool for the inner rage that's coming off cd in a couple seconds?" You decide to use Raging Blow, your swings miss and now you're short on rage and have to delay inner rage activation. This just doesn't happen with arms at all.
now here, i think you're oversimplifying arms. the basic rotation is pretty simple, but there are numerous decisions points that need to me made if you want to maximize dps. sure, we don't have to worry about misses, but proper HS/cooldown usage takes some practice.
BT and/or incite just proc'd - when is my next CS going to happen? am i enraged? is landslide proc up? i certainly don't want to throw out an lowly HS, but how many of these procs can i afford to wait for?
rage is creeping up and i need to burn some off - do i have enough of the above listed procs up for this to be a good time? is IR ready? how long can i wait before i hit 75 rage? if procs are bad and MS/CS is next, i can wait a bit for better procs to burn that rage. if OP is next and procs are bad, maybe i just use a weak HS and wait for a better time to dump rage. if procs are good and IR is up, i can pop it and fire off a few strong HS. first, i better check to make sure i'm not going to need DC in the next 15 seconds, though.
oh, DC is ready - is this a good time to use it? if i don't use it quick, i might cost myself an entire DC for the fight. should i use it now, or is there a cleave phase coming up i should save it for? first, i better make sure there's at least 2m until the boss hits 20%, though - otherwise, i'm going to really hurt myself in the burn phase.
so now i had to move and i see it's been 5 seconds since TfB proc'd - i better make sure and get the OP in before my MS or CS so i don't miss an entire TfB proc. unless of course slaughter is < 1.5s away from falling off, then i better use MS first instead so i don't have to waste 9s getting it built back up. oh noes, there's nothing to attack? quick, find me a squirrel so i can save my slaughter!
TfB just proc'd, so i'm smashing my CS button, but look! my 4pc just proc'd - better hurry and change to something else before i waste a GCD reapplying CS.
even the rotation itself is completely dynamic. only MS is fixed. OP is not predictable, as it can proc anywhere between 5 and 6 seconds, depending on if your MS gets delayed by 0.5s for some reason.
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138583
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