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[3.3.5] Mutilate pvp.
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Post by
Caperon
Legend:
I.
Intro
II.
Abilities
III.
Keybinding
IV.
Macros
V.
Specc
VI.
Glyphs
VII.
Addons
VIII.
Gear and Enchants
IX.
Gems
X.
Comps
XI.
Tips&tricks
I.Intro:
Was looking around in all the other class forums and I couldn't stop myself from noticing that all of them atleast had one pvp guide.
So I thought to myself, why don't i make one for rogues?
This guide will evolve around the Muti/prep build and mostly arenas.
That doesn't mean that you cant use this for bgs, but I just didn't want to talk too much about bgs.
II.Abilities:
Mutilate:
This is your main CPbuilder and requires a dagger in your mainhand and offhand.
Envenom:
This is your main finisher.
Hits like a truck and pierces through armor, because of its nature damage.
Cheap Shot:
Your number one opener.
Garrote:
The other opener.
Only used in certain situations.
When the DR of Cheap Shot is too big or when a silence is more preferable.
Sap:
Sap is one of those skills that will determine the outcome of a match.
Almost mandatory to get a sap off in the beginning of a match.
Kidney Shot:
One of the best finishers out there.
Use it wisely, because its timing might be crucial.
Sprint:
Pretty straight forward, used to fill out the gap between you and your target.
Also used at the start to ensure a sap.
Kick:
Interrupts the cast of your target.
Very important to kick casts, like desperate heals or CCs.
Dismantle:
Dismantles the melee weapon(s), shield and ranged weapon of your target.
Frequently used to end
Bladestorm
or on a hunter before he can
Detterence
.
Evasion:
One of the few defensive cooldowns we have.
Great for melees and hunters, however not prefered to use against a warrior since he'll be able to
Overpower
you.
Vanish:
Our reset button.
Can be used defensively and offensively.
Just be sure not to use these as fast as possible.
Cloak of Shadows:
Nulifies all spell damage and is used as a defensive cooldown during bursts or when resetting with vanish.
Blind:
Disorients the target and may determine the win or loss of a match.
Be sure that your Blind target is completely free of dots, because it breaks easily.
Tricks of the Trade:
Grants your 2v2 or 3v3 partners 15% more damage for 6 seconds.
Really good for those burst moments.
Cold Blood:
Ensures a crit, mostly used with envenom for a hard crit.
Deadly Throw:
Really good to slow your target and catch up with him.
Fan of Knives:
Not used frequently in arenas, but useful to get someone out of stealth or for mass crippling.
Rupture:
A finisher mostly used on other rogues to ensure that they cant restealth.
Feint:
Also not a very common ability, but handy if you have dismantle on cooldown and the warrior is bladestorming.
Shiv:
May be used for deadly applications, but this shouldnt be a problem.
Mostly used against rogues when they evasion, this hits through it.
Also pretty handy for warrior disarms, since they only disarm the mainhand and not the offhand.
Distract:
Very good ability to use when the enemy is rushing towards your team or when you need to perfect a sap.
Preparation:
Speaks for itself.
Dont be shy to use it, but dont also rush into all your cooldowns.
Wound Poison:
Reduces all healing effects by 50%.
This should be applied to a slow mh, because of its ppm.
The chance of applying wound poison is higher per strike with slow weapons.
1.3 Speed - 46.43%
1.4 Speed - 50.00%
1.5 Speed - 53.57%
1.6 Speed - 57.14%
1.7 Speed - 60.71%
1.8 Speed - 64.29%
2.6 Speed - 92.86%
2.8 Speed - 100.00%
Deadly Poison:
This should be applied to a fast oh, because it has a set 30% chance to be applied per strike.
Also once stacked to 5 times, each application of
Deadly Poison
causes the poison on the rogue's other weapon to be applied.
III.Keybinding:
Keybinding is essential for pvp, clicking is not an option.
One way to keybind is to play with the normal movement keys (QZDS), keybind around it and than again with modifiers.
Another way is:
Also the best way of starting to keybing is to move your movement keys one side to the right.
Instead of QZDS, you'd have SEFD.
This opens a whole new world of more keys, while still keeping control on your previous keys.
Read
this
topic for a bit more information.
Post by
Caperon
IV.Macros:
Macros are essential and help both you and your team mates.
Spammable sap to get other stealthies out of stealth.
Sap macro:
#show sap
/cleartarget
/targetenemy
/cast sap
Tricks macro:
/cast Tricks of the Trade
/RW Tricks on you, mofo
And making macro's of certain defensive abilities, so that your healer can keep track of it.
Even when you are playing on vent, skype or irl.
Cloak macro:
#showtooltip Cloak of Shadows
/cast Cloak of Shadows
/rw Cloak used
Evasion macro:
#showtooltip Evasion
/cast Evasion
/rw Evasion used
You can also work with modifiers and focus target.
Blind macro:
#showtooltip
/cast blind
/cast blind
/stopmacro
V.Specc:
This is the
Muti/prep
build im currently using.
It has proven to be the most efficient.
Focused Attacks:
This becomes lackluster when fighting in higher ratings, because of the high amount resilience. Gimping its procc chance.
Find Weakness:
This is lackluster aswell, because it only improves yellow hits:
Find Weakness increases the damage of your special abilities (yellow damage) such as combo-point building abilities and finishers (mutilate, sinister strike, eviscerate). It does not increase the damage of auto-attacks and poisons.
Improved Kidney Shot:
The skills that gets trinketed most of the time, losing effiency.
Also
Kidney Shot
shares
diminishing returns
with all other controlled stuns in which it, once more, loses effiency.
It sounds good, but isnt half as effective.
Lethality:
While this does sound good on paper, it isnt
that
good.
You can always move points out of this talent into other more fiting ones (for your comp).
Lethality gives a max of 15% increase to crit damage, not 30%
By default, an attack that hits for 100 will crit for 200.
This 200 crit is made up of two parts, 100 base damage and 100 bonus damage
For 5/5 Lethality, we increase the 100 bonus damage by 30%, giving us 130 bonus damage
100 base damage + 130 bonus damage = 230 total damage
230 / 200 = 115%, thus our crit now does 15% more damage
The bonus only applies to critical strikes and special attacks are only a small fraction of your total damage
Initiative:
Initiative is a waste, since you'll be opening with cheap shot and then doing a mutilate which gives 4 or 5 combo points.
With initiative that would be 5 or 6 combo points, this means that you wont benefit that much from it.
Deadened Nerves:
It still sucks compared to other talents in the assassination tree. It´s not worth it.
Edit;
However you can take it by dropping 1 point out of
Improved Poisons
and 2 points out of
Lethality
.
It might be handy in 2s with a healer in which you get focused a lot.
VI.Glyphs:
Major glyphs:
Glyph of Mutilate
Mandatory.
Glyph of Vigor
Mandatory
Glyph of Sprint
Optional #1 - One of the best. It ensures a faster sap and more mobility.
Glyph of Preparation
Optional #2 - Very good aswell, but loses its utility when getting a sap off is more important.
Glyph of Cloak of Shadows
Optional #3 - Was previously used as a defense button against
Bladestorm
, but has lost its utility when
Bladestorm
became disarmable. Although it still is a descent glyph.
Minor Glyphs:
Glyph of Vanish
Mandatory
Glyph of Distract
Mandatory
Glyph of Blurred Speed
Optional #1
Glyph of Safe Fall
Optional #2
Post by
Caperon
VII.Addons:
I like to keep the number of addons as low as possible.
Currently I'm using 3 addons for arenas.
Gladius:
Gladius adds enemy unit frames to arenas for easier targeting and focusing. It is highly configurable and you can disable most features of this addon.
NcCooldownFlash / Doom_CooldownPulse:
Ever wanted to know when a certain ability will come off cooldown, but you're too caught up in a fight to notice? Doom_CooldownPulse is designed to fix that problem! It flashes the icon of the ability in the middle of your screen whenever it becomes usable again.
KAuraAlert:
Alerts and shows CCs being cast and casted on you.
VIII.Gear and Enchants:
Not gonna write every single drop of gear, but mostly the basic.
Will add a few pve options, so that you know that you can switch out pvp gear for pve gear in certain situations and/or on high resilience.
You need atleast 5% hit and preferable something around 8% (to counter miss talents), you should acquire this mostly from pve gear.
But there is nothing wrong with using the pvp hit stuff when first starting out (or you'll be low on resilience).
900 resi is ok.
1000 resi is preferable.
1100 resi is overkill.
Head:
Relentless
or
Wrathful
with
Arcanum of Torment
.
Neck:
Wrathful Victory
,
Wrathful Triumph
or
a good pve one
.
Shoulders:
Relentless
,
Wrathful
or
a good pve one
with
Greater Axe
.
Cloak:
Wrathful Victory
,
Wrathful Triumph
or
a good pve one
with
Major Agility
or
Shadow Armor
.
Chest:
Relentless
or
Wrathful
with
Powerful Stats
.
Wrists:
Wrathful
or
a good pve one
with
Greater Assault
.
Gloves:
Relentless
or
Wrathful
with
Crusher
.
Belt:
Wrathful
or
a good pve one
with
Eternal Belt Buckle
.
Pants:
Relentless
or
Wrathful
with
Icescale Leg Armor
.
Feet:
Wrathful
or
a good pve one
with
Greater Assault
or
Icewalker
.
Rings:
Ashen Band
,
Wrathful
and/or
a good pve one
.
Trinkets:
Medallion of the Alliance
,
Battlemaster's
and/or
a good pve one
.
Weapons:
Mainhand
with
Berserking
and
Wound Poison
.
Offhand
with
Titanium Weapon Chain
and
Deadly Poison
.
Thrown
.
IX.Gems:
Relentless Earthsiege Diamond
in meta.
Nightmare Tear
to activate the meta requirement. (Pref in pvp pants)
Bright Cardinal Ruby
in all the rest.
Post by
Caperon
X.Comps:
2v2:
Rogue/Mage
- Old, but good enough.
Rogue/ShadowPriest
Rogue/Retridin
Rogue/Lock
- Old aswell.
Rogue/Feral
Rogue/Anyhealer
- Disc priest has the best synergy and is the most common setup.
3v3:
RMP
Rogue, Mage & Priest
RRP
Rogue, Retridin & Priest
RLS
Rogue, Lock & Shaman
RLD
Rogue, Lock & Druid
RPS
Rogue, Priest & Shaman
Feel free to to advise other, better and newer videos/topics.
XI.Tips&tricks:
Always turn your party into a raid before signing up. With this trick you can mark your arena partners and this makes it easier for you and your healer to keep track of you.
When playing in a comp with a priest, be sure that he always shields you with
Power Word: Shield
. This will prevent
Death and Decay
from breaking stealth.
Also stealth will not break if you have
Rupture
and
Power Word: Shield
on you. This is great for when you want to restealth after a rogue opens on you.
Dont be afraid to use
Distract
. It might buy you useful seconds when they rush ahead to your team. It might even make a sap easier.
When facing a mirror or a team with an other rogue, be sure to get the later sap. This means that your sap should fall after the opponent's sap. Giving you and your team mate an extra few seconds. Dont refresh sap too soon and try to milk it out.
Gladius has a great feature which allows right clicks (on a nameplate) to determine your focus target. Really handy to use and you can swap fast.
People often forget that you can restealth more than you think. When you eat a full fear, at the end of it you'll be out of combat (unless the lock hits you with something) and be able to restealth. This is might turn a whole match upside down.
If you are teaming up with a shadow priest, then it is his responsibility to disarm the
Bladestorm
. You on the other hand should disarm before he can do his
Shield Wall
.
The same counts for disarming before a
Deterrence
. Be sure that he will use this after your stuns and if he's lower than 40% health.
On the other hand if he does do
Deterrence
, then dont blow away your
Dismantle
. Instead try to restealth and open with
Cheap Shot
.
Cheap Shot
doesnt get deflected and you got him locked again.
When facing a comp with a rogue, you can always use the woundman trick. This means opening on something and letting the rogue open on you. You trinket the kidney shot and do a blind on him. He will trinket this, no doubt. Restealth and go all out on the rogue, he should drop without a sweat. Though this is a bit risky to use.
Starfall
is a very powerful spell, but it can be countered easily. The most obvious thing is
Cloak of Shadows
, but this only last 5 seconds while
Starfall
lasts 10 seconds. An other thing is to apply an effect which would cause the druid to lose control of his character, this will supress the effect of
Starfall
. An other trick is to use
Feint
, this reduces its damage by 50%.
Post by
LeionX
Guessing it's safe?
Good luck to this guide. Did a quick read as I'm in the middle or raid but you currently have a few spelling errors in there.
Post by
Nazeka
Didn't know that QZSD was the default movemet binding, could have sworn it was WASD.
Post by
Caperon
Didn't know that QZSD was the default movemet binding, could have sworn it was WASD.
Are you cereal?
Post by
goshadstep2lose
write a guide
its the cool new thing to do!
Post by
Nazeka
cereal? the food?
honestly completely lost. ----->
Post by
Caperon
cereal? the food?
<--- honestly completely lost.
AZERTY is a specific layout for the characters of the Latin alphabet on typewriter keys and computer keyboards. An AZERTY keyboard is an alphanumeric keyboard on which the keys are marked according to the AZERTY layout. The layout takes its name from the first six letters to appear on the first row of alphabetical keys. Like the Germanic QWERTZ layout, it is modeled on the English QWERTY layout, and it is used by French speakers based in Europe, though France and Belgium each have their own national variations on the basic layout.
Post by
goshadstep2lose
suggestions:
add more info for the macros, what they do, and why they are important
same with the optional (major) glyphs, what each one brings to the table, and which comps they shine with
as for itemization, you should point out that rogues don't need to gear for resil after the 1k mark, and that ap should alwyas be stacked. Generally a sizable amount of your gear should be PvE (at higher gear levels) and that you can easily get hit capped through that gear, making the PvP hit accessories unnecessary
are there any up to date AJ strats? perhaps those should be included with the videos
other than that good formatting, accurate info gets you a 8/10
edit: since envenompreps build is far from set-in-stone, you should include more information on what talents are important, and what are merely fillers, and why some seemingly good talents aren't that great
Post by
Nazeka
And my parents told me that video games made me stupid... Thanks Cap.
Post by
338797
This post was from a user who has deleted their account.
Post by
Caperon
add more info for the macros, what they do, and why they are important
Hmm, thought they were pretty straight forward.
same with the optional (major) glyphs, what each one brings to the table, and which comps they shine with
Was thinking this aswell.
as for itemization, you should point out that rogues don't need to gear for resil after the 1k mark, and that ap should alwyas be stacked. Generally a sizable amount of your gear should be PvE (at higher gear levels) and that you can easily get hit capped through that gear, making the PvP hit accessories unnecessary
Thought this was common, added this explicitly now.
Also the ap part is in IX.Gems.
there any up to date AJ strats? perhaps those should be included with the videos
All out of date.
edit: since envenompreps build is far from set-in-stone, you should include more information on what talents are important, and what are merely fillers, and why some seemingly good talents aren't that great
Worked out the 2 major ones.
Guess ill have to do the rest too.
Post by
Caperon
As its not blatantly obvious to all people, could you add a poisons part into it?
Added to VIII.Gear and Enchants.
Post by
svl007
Mainhand
with
Berserking
and
Instant Poison
.
instant poison sounds OP in pvp. must be a nub for running wound, o wait.
Post by
goshadstep2lose
Instant Poison
waitwut?
Post by
Caperon
Haha, fixed.
Post by
goshadstep2lose
rogue/anyhealer should be moved to the top of the list, if anything for the fact that dps/healer is generally more successful than double dps
you should probably also mention rogue/disc having the most synergy of any 2v2 comp healers included
Post by
Caperon
rogue/anyhealer should be moved to the top of the list, if anything for the fact that dps/healer is generally more successful than double dps
you should probably also mention rogue/disc having the most synergy of any 2v2 comp healers included
The post in it is really detailed.
Thats why.
But ill add disc as best in it
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