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Holy Priests in 3.3 ... Like TBC, Only Worse
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Post by
470168
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Post by
karlusdavius
I finally have some time chine in here.
Each class, regardless of spec or role, should be able to do better things (Tank, Healer, DPS) the more gear you get and the more you
understand them.
Rotations are true for DPS. the better you are at getting them spot on, the more DPS you will do. True fact. Nobody denies this. However, what happens when you give a class/role that have, when thier couterparts don't, a rotation?
Tanks - Paladin vs Warrior
If you have been over to the warrior forums, MMO or the official forums laterly, there have been an abundance of blue posts and discussion about paladin and warrior tanking. It's a know fact that you have a kind of "Priority list" for a warrior. SS when it's up, Dev to fill etc etc. Many tanks do this amazingly well as pull a very nice amount of threat, however if you give the opposite side a "rotation", you see the tanks DPS number gap start to increase. There is no wrong decision to make in a rotiation. Palaidns maximize thier threat each and every time. Warriors have the job of desicion making and can choose that wrong button to push or spam it for that 0.4 seconds until it comes off CD.
Healers - Druids vs Priests
Same for these guys. Druids have the 5 x Rejuv, 1 x Wild Growth. Not really much room for error there. See a target who is low then you replace a rejuv with a Swiftmend. Priests however, have the priority list. 3 stacks of serendipity can increase our output qwhen we have it or diminish it when we don't. CoH doesn't hit that hard and we have had our ability to refresh it taken away. Renew? Flash? The way we are built means that while we can put out impressive numbers, we can't do it consistantly. Priests are forced into the renew way of healing due to the power of a druids consistant and continual healing. All thanks to a rotation.
Yes, healing spells are scaling badly, but you can't always blame bad scaling. Rotations make things easier. It's only now that we are really starting to see the difference.
COD:MW2 is amazing
Peace out.
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387103
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318206
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387103
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217276
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318206
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Post by
Pachuca
If anything, PoM should work like Chain Heal and jump to whoever is in range that has the lowest HP at the time it procs off its original target...
But that is how it works.
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318206
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518371
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Post by
Pachuca
The only issue with PoM not being "smart" is if more than one PoM bounces to the same target: only one of them will proc on the next hit, while the other gets deleted.
If they somehow made it so that, for example, 2 PoMs were thrown on 2 different targets and both proc at the same time, somehow they would "know" not to bounce to the same secondary target (or any other target somewhere down the line). Although, maybe this is already the case?
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303152
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518371
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Post by
Paolo
Chakra.
If it's done well, it will provide the holy priest's "spell-weaving" that Blizzards likes. I like it too...the haste from BT was supposed to be a discipline priest's weave, at least until they added Soul Warding and largely killed our direct heals. Serendipity was supposed to be the holy priest's weave, but the rise of the renew-spam playstyle kind of killed that too. The T10 set bonus failed in its attempt to revive Flash Heal.
These examples show that Blizzard is trying to create dynamic playstyles. The fact that they are both failing isn't really a huge concern to me; we're deep into an expansion that suffers from gear inflation. (We are two gear tiers higher than Blizz had initially planned.)
I'm sure we'll get interlocking/weaving brought back intelligently. Blizzard is opposed to the one-spell-spam playstyle. Even though many classes have been reduced to that style of late, it's an aberration, a function of the gear inflation (and a few design mistakes made along the way). With the huge reset button that is Cata, I have no doubt they'll find a way to reinstate the weave.
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167046
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387103
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