Post by Tarkeel
GS tries to be a measure of your gear, but fails on the premise that higher ilvl is always better. There are quite a few instances where this does not hold true, even when the gear is for the correct spec. The 5 main reasons are: Trinkets, idols, setbonuses, sockets and itemization. (I'm not talking about 1K differences in total GS here, but you can easily get a few hundred)
This leads to the main problem I have with GS:
People are starting to gear not for increased performance/DPS, but increase GS rating. One of the worst repeat offenders is using
MoS even when hitcapped without it. Most of the 232 gear from ICC5 is on par with 219-226 raid gear, due to lack of sockets and poor itemization.
Personally, I can increase my tanking GS by 200 by just equiping worse gear (that is the correct spec, thank you), because of the way trinkets/idols/setbonuses work.
Your trinkets are perfectly fine.
There are a few spots where you could upgrade your gear by using a lower GS/ilvl item, such as the horrible parry ring and your idol.
Look at the link in my sig for some easily accessible gear, a lot of it is an upgrade for you. (I'd start by getting the frost tank cloak)
Post by hashmel
Why not gear properly to reflect your tanking potential instead of gearing for GS to reflect your ability to obtain gear from heroics, emblems, pugs, and professions.
All GS is is an
extremely vague assumption of what your gear is minimally capable of and your ability to acquire gear.
A few examples of GS fails.
Libram of Renewal >
Libram of Blinding LightSundial of the Exalted >
Talisman of ResurgenceBlack Heart >
Fervor /
OathI'd much rather a 4800 GS mage with perfect itemization over a 5200 GS mage that's 4% under hit capped and gemming for mp5. It takes a monkey to look at a number and tell which one is bigger, it takes a competent player to know that a lower iLevel item is better than a higher one and even moreso why it is so.