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HC Halls of Reflection...NEED HELP !
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Post by
schecter
Hi guys, I would consider myself still an inexperienced tank and have tried to tank old content before rushing into ICC and try and learn tanking so I dont end up wasting peoples time. I have now however managed to tank the first part of ICC10 without any problems.
One thing that I can not do is HoR on hc. I have tried and failed many times, and strongly believe it is my fault. I just can't hold aggro and can't seem to taunt fast enough time after time to keep the adds off the healer or other group members.
Would it be possible for someone who is similar specced to me to just reply with some tactics that work for you for me to try. I am blood spec. Like exactly where to stand etc.
wow eu armoury aint working, but name is schecter on emeriss if u wanna check on wowheros :)
Thanks guys
Post by
474779
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Post by
173035
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Post by
AnrDaemon
Make sure a skull is up on at least 1 mob at all times, preferably the one that needs to die first. Give it your best shot. If dps is obviously not listening to instructions, leave group. You can't heal stupid, and you can't tank for it either in this instance.
This. (All of this)
Also, a small technical advantage could be to have DnD/Death Grip talented to reduce cooldown. (Either or both - not really matters, you only need that small advantage in critical moments of the fight)
Post by
oberondreaming
Alternatively, since you don't have a dual spec, you could go ahead and buy it and tank HoR in frost. It is a lot easier to control the AoE aggro.
If you want to stick Blood, warning your people not to just blast out is probably good, but making sure they focus fire is even better. People shouldn't be AoEing in this fight anyway, so tell them to focus fire. Best sequence is generally Priest Mage Mercenary Footman Rifleman. But if you have a priest (who can't remove poison) and a mage (who will take the time to remove curses) it can sometimes be beneficial to swap the Mage and the Mercenary in the kill order.
Otherwise, watch the mobs as they spawn, and as soon as they throw their hands up in the air, drop DnD, if you wait past that, it's usually too late.. That should keep people from killing your healer, though if you see someone going straight for him, you might want to taunt off. Make sure you and your healer are effectively using LoS to draw things in, but if that fails pull them with DG. Remember that if DG is on cooldown, throwing an IT on something that's a bit of a ways away from you can help keep their aggro off the healer.
Some fight specific things to keep in mind. Watch for
Cursed Arrow
, either using a buff/debuff monitor add on or just try to watch for it in your buff bar if not. If you get a cursed arrow and don't have a druid or mage who'll decurse, and the mage and priest are both still up consider using AMS to offset the extra magic damage you're going to be taking.
Absolutely do not let the Mercenary get behind you. He will
Kidney Shot
you and it might not seem like that'd be a big deal, but three seconds to lose aggro on top of the fact that you can't dodge/parry while stunned can be a pretty big deal.
Try not to just stand in the Mage's
Flamestrike
. Drag back and forth in the alcove if possible. But make sure not to drag the footmen over to your healer or they'll
Shield Bash
them, which can quickly cause a wipe.
Every wave is going to take about 30-60 seconds, so don't hesitate to use AMS and VB relatively liberally. But do try to make sure you have them up for the last wave before each boss, which generally gets the hairiest. Try to get a sense for how fast you're downing each wave to better estimate how often you can use your cooldowns. Each wave is also going to get progressively longer, so it's generally safe to pop everything in the last wave and still have it back up for the boss. You're also generally going to want to be using your CDs towards the beginning of waves, since that tends to be when you're taking the most damage (before you kill a few of the guys). But also try to keep an eye on your healer. If he gets
Ice Shotted
or especially if the priest manages to get
Cower in Fear
on him, you probably need to pop something. (You should probably be trying to interrupt Cower in Fear and
Dark Mending
as much as possible.)
Don't hesitate to ask people to CC either. If you have a priest or paladin,
Shackle Undead
and
Turn Undead
are both useful tools. Have priests shackle the rifleman or mage before they get to the alcove. Have paladin's just use turn undead on a melee unit (mercenary or footman) to keep them busy until you can get to them. Even better, have Paladins use
Holy Wrath
(and Warlocks can use
Shadowfury
if specced for it) to stop all attacks for a few seconds if things are getting out of control
Post by
393970
This post was from a user who has deleted their account.
Post by
474779
This post was from a user who has deleted their account.
Post by
sky3union
Not to be a downer here, but you NEVER, EVER ask dps to CC in heroics...
Actually, as a dps/healer, I want to use CC.
If the tank doesn't need it, sweet! good for him, he's good. Normally I would wait 1-2 wipes before I step in to suggest CC or focus fire order.
But this is ICC 5-man heroic we're talking about. It's a place where ilvl 232 drops. That's even higher than Ulduar 25man. I would want people in my group to not underestimate mobs there.
That said, as a paladin, I don't use
Turn Evil
(I see now that oberondreaming has linked the wrong spell >.<). If the tank asks me to use it I will &*!@# whatever spec I'm on.
Glyph of Turn Evil
is a PvP glyph, no PvE pally will have it.
Repentance
, on the other hand, I'll gladly use it.
Also (this is healer me talking), I never want my dps or the tank to focus fire on priest mob first. Yeah, he does have some annoying spells but I'm worried more about other mobs dmg burst. I can easily outheal that priest mob, no worries.
My suggestion on focus fire order is,
footman -> mercenary -> mage -> priest -> rifleman.
Depending on group setup, mage -> mercenary -> footman -> priest -> rifleman
coule be an option, but I won't cover that for now.
My reason behind is that, footman's
Spectral Strike
crits for !@#$ load of dmg. If one of the dps gets aggro by AoE (ret pally, fury warr) and didn't take time to finish them off, they mind as well wearing cloth.
Mercenary, the reasons are given by other poster.
Now mage can be annoying. But what I see is, 'same dmg to the tank, same dmg to the dps, no crit burst'. No worries there, I can heal through that.
When you are using corner tactic, which you should, you can easily LoS them put them in close range.
Also as ret, if I see healers get aggro and tank doesn't take them off, I am more than capable of holding them with minimum dmg taken. I'm sure dps DK can do the same.
Well, hope it helped.
edit: some minor might-be-misleading word choice
Post by
416223
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Post by
AnrDaemon
Always, and I mean - always kill Priest first, no matter what.
If it cast Cover in Fear on your healer - and that is not a tree/shammy - you'll die. Real Fast.
Also, don't stood like a dumb brick. Move! Make advantage of the space you have, and never ever allow footmans to stay near casters.
Post by
421511
This post was from a user who has deleted their account.
Post by
oberondreaming
That said, as a paladin, I don't use
Turn Evil
(I see now that oberondreaming has linked the wrong spell >.<).
Oh yeah Turn Evil not Turn Undead. Silly names. The time I use this as my pally (healer) is when the mobs are first coming in, before they've gotten to us. (Though I have more haste that a Ret pally typically will, so it might take you too long).
But yeah, repentance is better. Turn Evil is a sort of last resort if the tank is really having trouble spell.
If your DPS is seriously going to kick you for asking them to play their classes well, then let them. Queue again and get another group where the DPS aren't idiots. Note that I'm not suggesting you ask for CC in Heroic Utgarde Keep or Gundarak. You should be able to speed run through those in a heartbeat. Heck you probably don't even need to ask in FoS or PoS, except maybe that pre-tunnel pull. But Heroic HoR is tricky, and CC can be a lot of help. If your DPS/Healer are too asinine to realize that, then let them sit around for 10-15 minutes waiting for another tank.)
Post by
393970
This post was from a user who has deleted their account.
Post by
oberondreaming
Except, DPS are a dime a dozen, but tanks and healers aren't. At least on my server group. As a tank, you generally get instant heroics. As a healer you wait maybe a minute. As a DPS you're waiting 15 minutes or more.
So if DPS really wants to boot the tank and/or healer because of their own stupidity, then I just don't get the big deal. Requeue for another heroic and see if you can't get a set of DPS that doesn't have their heads up their collective @!$#$.
Post by
393970
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Post by
oberondreaming
Except those groups already in a dungeon get priority when it comes to getting a new tank, so they wait maybe 2-3 minutes, if that. Booting a tank when you're already in the dungeon isn't like queing up for the first time. So yeah, they can boot a tank without much worrying or having to wait 15 minutes for a new one. And remember, you're outnumbered 3-1 when it comes to dps vs tank :(
And if you're just going to queue up again as a tank, there's every chance that you're going to end up with the same group. And then they won't be able to boot you again right away. So the joke's on them.
As for the numbers, if you've got a non-idiot healer, all it takes is one non-idiot DPS to keep a kick from happening. But really, HHoR is as much about having smart DPS as it is about having a good tank. So honestly, if I was in a group that wanted to kick me for suggesting they use a bit of CC, I probably wouldn't want to do it with them anyway.
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