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Post by
306454
This post was from a user who has deleted their account.
Post by
Sakkura
The cobalt set will still give you a lot of stamina. You'll want to get both stamina and defense, as much as possible of either. Balance it with some threat stats (block value, strength, hit rating, expertise rating) as needed. Stuff like crit rating and attack power should generally be avoided.
That's for your tanking gear - if you do some solo questing etc. then you can drop the defense and stamina in favor of more dps stats (crit, armor penetration etc.).
Post by
Dugroka
Personally, I say compare the pieces you already have with the cobalt set, individually (pretending the cobalt pieces also have the same enchants your current stuff does, but not gems), and see which gives more health. Equip the ones that give the biggest boosts, whether its a piece you already have or a piece of the cobalt set.
Defense really isn't a HUGE deal till 80, as thats when you'll be running heroics and will need to be capped. It of course always helps you become easier to heal, but really health goes a longer way before doing heroics at 80.
Edit for clarification: You should also enchant any cobalt piece upgrades with the enchant that your previous piece had if any, so that the upgrade is actually an upgrade.
Post by
marklartank
the points in safeguard are pretty wasted, tbh. incite would be a nice talent to have while leving, though. and i'd take glyph of blocking over shockwave.
the northrend crafted gear will be an upgrade all around for you. be sure and get the crafted shield ASAP.
Post by
Sakkura
Defense really isn't a HUGE deal till 80, as thats when you'll be running heroics and will need to be capped. It of course always helps you become easier to heal, but really health goes a longer way before doing heroics at 80.
Defense is as huge in levelling dungeons as in heroics. It's the same principle of crit reduction simply making defense the most valuable stat for staying alive. The only difference is levelling dungeons are easier and more forgiving, so that gearing poorly doesn't matter much.
Post by
Dugroka
Thats sorta what I meant, a crit from a normal dungeon *probably* isn't going to one-shot you, especially if your stacking health, like it might in a heroic.
I find the stam better to stack while leveling, especially if you do any soloing/questing on a pvp server (like he's on), as it helps more in pvp than defense would.
Certainly not bashing on defense, I've leveled 2 warriors to 80, and have a couple other lower ones (I seem to have some sort of fetish for them, and sometimes it scares me a little), and find defense a very useful stat.
I just think at lower levels like that stam comes out slightly on top.
Post by
Sakkura
Thats sorta what I meant, a crit from a normal dungeon *probably* isn't going to one-shot you, especially if your stacking health, like it might in a heroic.
I find the stam better to stack while leveling, especially if you do any soloing/questing on a pvp server (like he's on), as it helps more in pvp than defense would.
Certainly not bashing on defense, I've leveled 2 warriors to 80, and have a couple other lower ones (I seem to have some sort of fetish for them, and sometimes it scares me a little), and find defense a very useful stat.
I just think at lower levels like that stam comes out slightly on top.
If a crit (or two, or three etc.) won't kill you, then you don't need stamina stacking either. Both crit reduction and stamina work toward the same goal: Reducing the risk of death from spike damage. If you don't need defense, then you don't need stamina stacking either. If you need either, then defense is better (until you're crit immune vs. whatever level of mobs you're facing).
As for PvP gearing, that's a whole different issue that has no bearing whatsoever on what gear you wear in dungeons. You do know you can swap gear when you're going out into the open world, right?
Post by
Dugroka
Stamina stacking doesn't help only against crits though, also regular melee attacks and spells (which defense does nothing against the spells, though it does provide avoidance for the other melee), which makes stamina a better choice in my eyes.
And why bother getting a whole different set together for pvp while leveling just for those random occurrences? Also, yes you can swap gear in the world, but not in combat except for your weapon and (maybe?) trinkets, so that wouldn't do much good if someone gets the jump on you.
Anyway, I'm not trying to battle with you whether one's better than the other. I was just giving my opinion on the matter as he asked for some help. I of course see the necessity for defense, and also see its great benefits, and it sure is important, even while leveling if you're going to tank. Just my
opinion
is that more stam will help in more diverse situations that would come up while leveling.
Post by
Sakkura
Stamina stacking doesn't help only against crits though, also regular melee attacks and spells (which defense does nothing against the spells, though it does provide avoidance for the other melee), which makes stamina a better choice in my eyes.
And why bother getting a whole different set together for pvp while leveling just for those random occurrences? Also, yes you can swap gear in the world, but not in combat except for your weapon and (maybe?) trinkets, so that wouldn't do much good if someone gets the jump on you.
Anyway, I'm not trying to battle with you whether one's better than the other. I was just giving my opinion on the matter as he asked for some help. I of course see the necessity for defense, and also see its great benefits, and it sure is important, even while leveling if you're going to tank. Just my
opinion
is that more stam will help in more diverse situations that would come up while leveling.
Yeah, but if you need the stamina to stay alive through regular melee attacks, how do you think you'd fare when taking crits? As for spells, they're a minor part of overall damage taken on boss fights (or trash for that matter). It's simply not enough to make stamina stacking more important than being uncrittable. Your base health plus whatever stamina happens to be on defense items (or stamina items/generic tanking items in the slots where you couldn't find a suitable item with defense) is enough for levelling dungeons. Heck, tier 6 is enough health for Naxxramas, all you had to worry about (a little anyway) was crit immunity.
Why bother getting a whole different set together for gear? Because it's easy? Because it's better? You could use the same set for solo levelling mind you. And that stuff about not being able to swap gear while in combat... Right, you don't ever get out of combat while leaving a dungeon. Ever.
Post by
Dugroka
This will be my last post on the matter, I don't want to debate anything here, I probably just should have kept quiet in the first place.
Yeah, but if you need the stamina to stay alive through regular melee attacks, how do you think you'd fare when taking crits?
That's sort of my point. Stamina helps greatly versus both, not only one or the other.
Also, if you're already stacking stam to begin with, how is it easier to get a separate set together for pvp at that level? There's very minimal actual pvp gear at that level range, or for that matter, any level range other than 78-80 these days, and a stam-stacking set is probably the best you're going to get for pvp before then, in my honest opinion.
Now, re-looking at the cobalt set, I would probably have to say that most of the pieces from it would be obvious upgrades, even with the loss of some stamina, due to the extra armor and strength you would also gain from them. If you'd like to count that as a victory, by all means, do so, as I certainly would.
I still however feel that if you had say something with 100 stamina, I would keep it over something with say 40 defense rating, as the stamina would help more overall with spell damage and regular white melee hits, as well as whatever crits might come his way.
I still of course think that defense capping is of the utmost importance for heroics and raiding, as if you aren't you're going to get crit for a truckload and get one-shot (which is also why we stack stam once getting def capped, as it reduces overall damage done by everything percent-wise), but that usually isn't the case for normal dungeons before 80, so as I said at the start, I feel that stam comes out a bit better all-around.
As I said, last post as I have better to do than browse the wowhead forums, as you may or may not, I just hope there aren't any bad feelings between us lol, as I'm sure I'll need a question answered sometime in the future, and there's always a chance you'll have that answer (karma's a %^&*!).
Post by
Sakkura
The point is that while defense might not do something against many of the incoming attacks and spells, the times it does do something are times that you avoid death (unless the dungeon is too easy, which is not uncommon while levelling). Having a little more stamina does not protect you nearly as much from such spikes, since it takes a lot more stamina than defense to survive double damage.
What would be the point of having enough stamina to survive regular hits and whatever spells are going around, but having a few percent risk per swing that the boss would oneshot you with a crit? You'd still die.
For PvP gear, you'd typically throw in some DPS items during levelling. This will also make for a better solo grinding set, so you'll want to wear it out in the open anyway.
Post by
179128
This post was from a user who has deleted their account.
Post by
306454
This post was from a user who has deleted their account.
Post by
179128
This post was from a user who has deleted their account.
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