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Hit Cap and Tanking
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Post by
oberondreaming
You only need 8% for taunt. Hence why the taunt glyphs all add 8% hit. Personally, I don't like the idea that I might not be able to get a mob off my healer RIGHT NOW.
I thought Taunts were all counted as spells, thus making their hit cap 18%, which is why the glyphs are 8% since enough hit to get you to melee hit cap of 8% (which will be more for spell hit) plus the glyph amount is enough to cap it.
That said, I'm with everyone else. Hit capping isn't that important as a tank, so go for a survivability trinket and just try to stay close to the hit cap based on your other gear.
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Post by
frmorrison
Regarding needing hit for Taunt, since DKs have two taunts (Dark Command and Death Grip), you can just use the other if it fails. It is still a good idea to get hit on your tank gear (like the ICC rep ring).
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