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Question from tank to disc priests
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Post by
skumbananer
As a warrior tank, i absolutely love a good disc priest healing me. They seem to be better than other healers, my health doesnt jo-jo as much as with other healers, and disc priests seems to be able to time my defensive cds with whatever stuff they are using to conserve mana or make me survive massive bursts of dmg.
Even fully pvp-geared they do great in pve, i cant claim i know anything about priests or healing since i never levelled a healing class past level2,
but why is disc that good, does it compliment warrior tanks specifically?
Some other warrs dont like disc priests cause the "shields" give them rage issues, but i never noticed much. (i have high expertise and hit, so i dont have to rely so much on incoming dmg to keep aggro)
Post by
crspyofarthas
Disc is mitigation based healing, so you won't see alot of damage. A good geared disc priest's shields will absorb around 7.5k damage. Also every crit provides a 30% healing shield (ex. I heal for 10k heal, you get a 3k damage bubble).
These 2 things in particular provide much less spike damage.
Some other warrs dont like disc priests cause the "shields" give them rage issues,
Fix'd along time ago, No one should complain about it now.
Post by
karlusdavius
Power Word: Shield
Divine Aegis
Pain Suppression
Penance
Inspiration
there you go.
Rage issues were fixed. we now even have
Rapture
. SO it benifits you to have PW:S
Post by
328121
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Post by
maverikku
Prayer of Mending is also a very nice tool at the priest's disposal. Once they crack through the bubbles and you finally do take damage, *pow* healed back up and you dont even notice you were hit...
Post by
167408
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Post by
318206
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Post by
300899
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Post by
ande9249
OP: one of the reasons why it
seems
that disc helps Warriors so much more is because of two forces
shields (shared with palys): warriors have a chance to block a certain amount of damage every time a swing comes. Consider that every swing from every boss/mob goes through this chain of calculations:
Miss->Dodge->parry->Damage reduction effects like renewed hope->Armor reduction->(penetration if PvP)->BLOCK->Abdsorb effects=damage
so the effect of blocking happens before the shield takes any damage making the shields sometimes "feel" larger on warriors and Palys
CD based tanking (shared with DK): Pain suppresion is something most disc priests are afraid to use on new fights, because often it is their panic button. However, if good communication occurs, it can really make the tank feel invincible if for that small window inbetween shield wall and the other longer one, you then get a PS.....yeah....
P.S. I have actually added GH back to my toolbar simply because I am finding needs for it in the new dungeons...gj tanks for taking MANY for the team
Post by
200565
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Post by
300899
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Post by
maverikku
Not only that but some people are experiencing a much higher heal from PW:S glyph on prot paladins compared to other tanks....
Rapture
.
Post by
318206
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Post by
maverikku
Our own talents aren't everything.
Yes, there is Rapture to help with a tank's mana/rage/runic regeneration.
Yes, Rage is generated from hits taken even if a PW:S is preventing (absorbing) damage.
However, Paladins who rely on
Spiritual Attunement
for mana regeneration will see a huge drop in their combat regen when running with a Disc Priest who constantly keeps them shielded. Just think about it, if I heal a Paladin for 10k, he gains 1k mana, which is between 10% and 20% of their mana base. If I shield him for 10k, the Paladin won't need to be healed and won't regen that mana. Simple as that.
The mana gain from spiritual attunement does not happen when the heal is an overheal, correct? If that is the case, then it just doesnt matter. Keep BoSanc on and you'll get your mana from heals if the content you're tanking is brutal.... ;)
As for the Glyph of PW:S hitting for more on Paladin tanks, a lot of people seem to be saying that Glyph of PW:S (along with other spells, like a Druid's Lifebloom's bloom effect) might actually be criting based on the target's crit%, not the caster's. If that is true, then maybe, --and remember this is only an hypothesis, nothing tried, tested and true,-- then maybe, the heal from the Glyph of PW:S is also affected by their
Touched by the Light
talent, if they have it...?
That is an interesting point. Some priests have seen 3k crit heals from the pw:s glyph which is probably about 30% higher than normal, I could see your suggestion being the case...
Post by
Pachuca
As for the Glyph of PW:S hitting for more on Paladin tanks, a lot of people seem to be saying that Glyph of PW:S (along with other spells, like a Druid's Lifebloom's bloom effect) might actually be criting based on the target's crit%, not the caster's.
The critting component was fixed in 3.3:
# Priests
* Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest's critical strike chance instead of the target's.
As for the
Touched by the Light
issue, I think I might have to test that out...
Post by
OscarDivine
I think there's a clear lack of understanding of the Paladin tanking class here in the Priest Forums... which is understandable because we're NOT PALADINS!
Pallies don't OOM. Or at least they shouldn't. Not Holy Pallies, not Ret Pallies, not Prot Pallies. If you're playing it right and you're using the right buffs, there's no need to OOM. Any Pally that DOES OOM should be ashamed of him/herself.
I wrote this in another thread saying the SAME stuff just a week ago:
If they're using Blessing of Sanc they can maintain their mana as well, they should be popping their Divine Plea constantly as when glyphed it decreases their damage taken by 3%. And if THAT isn't enough and they STILL need mana and they're STILL not taking any damage, just have them chain pull. If they over-gear the instance that badly, that should help them maintain threat AND get you through the place faster. Paladins do better the more you throw at them.
As well, I don't believe the
TBTL
talent is being read properly. It increases the healing performed by the paladin, not performed ON the paladin by 30%. that would just be WAY OP. They already have talents that increases the healing
performed
on them
.
Post by
318206
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Post by
maverikku
It's like using HoH as Disc, I never actually need it, I use it for others.
I know Im going off-topic a bit here, but I think we've pretty much finished that convo, imo.
However, I love HoH in heroics. It lets me dps-heal with holy nova, holy fire, sw:p, etc... pop the fiend and HoH, reset mana bar, receive thanks from the mage...and hey that scrub pally tank got mana too.. *giggle*....then silently wonder why every time you still take 4 stacks of strudels when 80 of them disappear into the void when you log out....
Post by
318206
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Post by
SlowSide
I have to ring in on the topic of pally mana. My main is an 80 Prot Pally, so mana issues are nothing new.
First let me dispell a couple myths, that I see.
1) Undergeared pallies will have mana issues.
-> The opposite is true, undergeared means taking more hits, meaning the shield will fall quicker, the more it pops the more mana they will get. Also heals to top them off, etc will be more frequent.
2) All Prot pallies have Divinity.
-> While some will take it as filler, maybe for soloing, or because they don't know what better to put the points in many will use the points for better utility or threat.
3) Blessing of Sancutary will maintain mana.
-> Only if 2 things are true, the first being they have decent avoidance, the second they are pulling enough mobs, sometimes the amount of mobs needed just isn't feasible in a single pull or even with chain pulling.
4) Divine Plea will maintain mana.
-> In most cases it will fall off between pulls and trash will not last long enough for the cooldown to be ready for the next pull, again chain pulling is the only solution, but not always possible.
If the pally is not paying attention to who / what is healing them & adjust pulls & play style accordingly they WILL have mana issues no matter what. They & the healer should communicate, and the pally should adjust their play style BEFORE the healer does IMO.
Sometimes when I don't pay attention I have mana problems , but I get it back on the next pull just from knowing what to do, and I never blame the healer, their job is to keep people alive, not make sure they have mana / rage / energy. If I am alive the healer is doing fine by me.
Even though I can't go all out on damage while playing with a Disc Priest doesn't mean I don't want one healing me, the reduction in my repair bill plenty makes up for having to change my play style a little.
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