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AD Mielke suggestions v1.8
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Post by
admielke
112 SUGGESTIONS!
Note:
Because I could not reformat version 1.7 thread to fit this because 1.8 is much larger I had to make this thread.
Game Play
Backpack:
Start with 16 slot with every 10 levels you gain 1 slot but at 85 (Cataclysm) you gain an extra slot for a total of 25 slots. Blizzcon 2009: the backpack will be increased somehow.
Bank:
There is room for another row of bank bag slots. Since each is 25 gold at the moment. Increase to 50 gold each for the bottom ones.
Triple Raid Specialization:
Same as dual specialization but when you enter a battleground you change to a third build that is meant around PvP and can only be change when you enter the BG. Blizzcon 2009: third spec will be in the distant future.
Racial Glyphs:
(thanks to
ChalybsLevitas
from wowhead) At level 30 you gain a new glyph slot for augmenting your racial abilities.
Socket Bonus:
To make socket bonuses better Blizzard could add in green, purple and orange sockets. Green could be blue, yellow or green, etc. OR add in a meta socket to every piece with a socket bonus with a meta gem requirement for only that piece. Example: a piece with a meta, yellow, blue and red.
Relentless Earthsiege Diamond
requires all three types to be used. This would have a high benefit for socket bonuses. These would only be on the five main parts (chest, gloves, legs, boots and helm).
Combat
Environment Hazards:
Tornadoes, earthquakes, volcanoes being formed in specific zones dealing damage but only avoidable by running, invulnerability, resistances and while inside towns.
Situational Attacks:
Attacks done after certain attacks done or taken (after target dodges, parries, etc. or after you block, critical strike or hit). This would require an "attack with back up attack" style of combat during global cool down so you could use a critical strike with a hit as back up.
Mounts
Speed:
All new Cataclysm flying mounts are 380% flying and 410% for the special ones. This also works well with the future content which allows your fastest mount to have that speed on all flying mounts.
Ground Mounts:
War Turtle, Battled Basilisk, Shredder (possibly a new Mekingeer for Cataclysm), Snail.
Flying Mounts:
Bat, Moth, Airplanes.
Vocation Dungeons:
Description:
The ravines created by Deathwing emerges underground caves. These caves are random due to the high extent from the force emerging caverns and paths.
Location:
Three caves for both Horde and Alliance at max level (85 during Cataclysm) located at highest level zone (would be Icecrown for WotLK).
Daily Quest:
Destroy breakable objects, kill a number of creatures, collect items and slay a named Boss at the end.
Reward:
High gold and a highest level of emblem.
Dungeons and Raiding
Distribution:
boss drops a piece accumulated and turned in for that loot table or easier pieces into a greater piece which will defeat the purpose of waiting to pass out loot, checking on what dropped before moving on, loot mongers and not running it because I only want last boss loot. Basically a large scale of
boss-specific
emblems.
Saved to Boss:
Saved to the boss and not the run. You can join another Ulduar group if you've downed some bosses but you can't gain any achievements or loot from the saved boss.
Practice:
Pick a boss fight and practice at it. Deals no damage but you get the basics.
Vault of Archavon:
Fourth boss when season 8 comes out in February. After defeating all 3 bosses you awaken a fourth and final boss which crawls out of the middle machine made hole.
Obstacles:
A raid area that evolves as you defeat obstacles. Destroy a barrier that lets go of tons of water, breaking stones that lead to a tunnel, a floor that breaks having everyone falling to their own fights or defeating a boss that bursts causing its blood to melt the ground (and players) that it lands on opening into a new and deeper section.
Union:
Description:
An accepted allegiance between guilds creating a missing link of unpopulated guilds needing a few extra to fill a 25 man without releasing their guild loyalty.
Communicating:
Use /union or /u to talk in the chat window.
Benefits:
Spread guild advancements (Cataclysm) and let small or personal guilds become noticed giving players a chance for greatness.
Professions
Note:
Blizzcon 2009 announces that gathering professions will be more entertaining.
Tracking:
Herbs are green with gold rings, mining deposits are blue with gold rings. Blizzcon 2009: able to track more than 1 search.
Disenchanting:
Able to disenchant soul bound items through the trade window much like lockpicking.
Blacksmithing:
Weapon attachments stack with enchants. One is physical and one is magical.
Woodcarving:
Craft bows, arrows, parts for other miner professions, and caster weapon attachments. Blizzcon 2009: briefly brought up a Fletcher profession.
Jewelcrafting:
Add orange, purple and green Jewelcrafting only sockets.
Mining:
Deposits are the regular mining for ore with a pick where
veins
are places to dig and blast to create a mining shaft which can create larger amounts of ore after time. These places can either be mined by whoever you invite in or can be mined by anyone so make one quick and grind it out. These last for an hour until the cave collapses burring and killing anyone within.
Farms:
Small farms (size of five taurens laying down in a square - lol) that you can create in pre-canvass-ed(see below) areas. These areas give off food but most of all - herbs. They also last an hour.
Canvassing:
As a herbalist you can canvass an area to test the soil. The greener the area after scanning will be the best place to drop a farm.
Alchemy:
Armor and weapon dye.
Three Professions:
Three profession slots named: Gather, Craft and Prismatic. Gather slot is for any gathering skill like skinning and herbalism. Craft slot is for anything that crafts such as Engineering and Enchanting. Prismatic slots can be any primary profession. Idea of
seebs
.
Post by
admielke
Battlegrounds
Not Enough Players:
If there are 5 Alliance and 4 Horde the Alliance can't gain any more players until Horde gains the same amount as them (in this case would be 5).
PvPvE:
A battleground being invaded by Horde, Alliance and a computer controlled force.
Continental:
A continent (yes - a continent) size BG that never ends with towns, cities, bases, keeps, etc. that you siege and capture with guild sponsoring a structure.
Siege Ideas:
Meat Wagon
making very weak skeletons and ghouls appear where the attack lands, Helicopter much like the ones in Ulduar having only a pilot made for destroying other siege.
Urban:
Battleground inside a city. Could be a ruined city.
Death Match:
First team to kill a certain amount of the opposing team wins.
Weapons:
Bring back older season weapons. Let's say were on season 4, then season 2 weapons become available for sixty tokens of any battlegrounds and fix of the other ones (for one hander and more for two handed and ranged). Therefore you can get that season weapons for sixty Arathi Basin tokens, ten of EotS, AV, WSG and IoC.
Quests
Dailies:
Multiply rewards and make them a weekly quests (4-7 days).
Class Quest:
Long quest chain leading to epic armor (possibly to a necklace) attachments able to complete the final quest over once a week to award the attachment again. Blizzcon 2009: brought up in Q&A that they are looking into this.
Class PvP Quest:
Short quest chain that depends on your class. Rogues must infiltrate enemy major cities, warlocks have to summon a demon just outside of a major city, etc. Idea of
Elamdri
Quests:
choose more gold or xp at any level helping low level characters reach higher level quicker.
Servers and Realms
Free For All (FFA):
A total free for all. All races begin at their normal starting zone but able to travel where ever they want. Regular Alliance vs Horde events are the same but Wintergrasp is blue vs red. The blue and red teams are picked at random (join as group is considered one entry).
Population Display:
Display a rough population next to each realm name in the realm selection window of the active players playing.
Population Balance:
Increase experience on low populated realms and factions instead of tenacity. If there are more Alliance on a server then the Horde gains a minor or extreme (if the population difference is great) experience reward.
Suggested Class(es)
Lifewarden:
Freya's offspring spawning mushrooms, elementals and plants to heal, damage or control targets.
Death Knight
Lichborne:
Change the Death Knight into a ghoul or lich.
Consume Decay:
When a Death and Decay is currently damaging an area, the caster consumes it dealing 6 seconds of the damage to anyone caught in it. Costs 2 blood runes or 60 runic power.
Unholy Presence:
30% increase movement .
Raise Ghoul:
Saves parts of the corpse it was raised from. Maybe helmet, shoulders and weapon(s). Idea of
Wolfrayne
.
Druid
Tree of Life and Moonkin:
Update graphics like cat and bear forms from patch 3.2.
Travel Form:
Increased to 50% .
Hunter
Loyal Servitude:
Damage the pet by 5% every 3 seconds giving it to the caster for 21 seconds and stunning it for the duration unless canceled. While this effect lasts it cannot effect by the healing of Mend Pet but can be effected by the talent Improved Mend Pet.
Tame Mount:
A second tame ability that tames any ridable creature. Only able to tame one at a time. The speed depends on your training. Idea of
Haimdall
.
Aspect of the Cheetah:
Increased to 40% .
Mage
Nexus of Elements:
An channeled explosion of fire, frost then arcane damage. Fire deals damage and effecting the target with a minor Living Bomb. Frost is lowest damage but causes chill. And arcane effect deals highest damage and causes each target to have a minor Arcane Explosion. All 3 talent trees would add to it's part (fire would effect the bomb, frost would increase chill, arcane would increase damage or larger AE radius).
Arcane Gravity:
Conjure a small dark hole in the dimension which pulls any enemy or friend into the center slowing movement. The effect decreases the further away from the center.
Paladin
Height of Sight:
Creates a line of sight wall (roughly 15 yards long) behind the paladin from side to side for a short time. You can walk through this but can't cast through it.
Blessing Mastery:
Deep protection talent which lets you cast any two blessings. Any blessing (ex: Freedom) will not replace Kings.
Crusader's Aura:
Increase to 30% .
Priest
Improved Spirit of Redemption:
Able to resurrect the priest after the effect wares with 100% reduction in healing and damage given for 1 minute.
Phantasm:
Sends a short duration uncontrollable pet to your target with a maximum of 5 pets at any one time.
Rogue
Remedy:
Rogue uses poison reagents to create a remedy which heals over time as it travels through the rogue's body.
Sink:
(talent) Next Eviscerate or Envenom deals no damage. The Eviscerate or Envenom after those will deal double damage. Must effect same target.
Cold Blood:
When activated, increases the critical strike chance
and hit chance
of your next offensive ability by 100%.
Grapple:
Throws a hook to a ground target pulling the rogue to it.
Deadliest Brew:
You have a 50/100% to induce your target with all poisons each time Deadly Brew is used.
Fleet:
Reduces the duration of all movement impairing effects and increases both movement and mount speed by 15/30% . This does not stack with other movement speed increasing effects.
Improved Poisons:
Increases chance to apply all poisons by 5/10/15/20/25%.
Vile Poisons:
Increases effects of
all poisons
by 10/20/30%. Wound would be 65% healing reduction and Mind would be 40%.
Poisons:
Instant cast costing 50 energy. No more poison reagents.
Shaman
Sovereign Elemental:
Enslaves an elemental.
Forked Lightning:
Drives a large amount of damage to the front of the shaman dealing damage to everyone caught and chaining to the nearest 2 targets.
Thunder Strike:
Melee attack dealing damage to everyone around them. Think of the Jedoga Shadowseeker's AoE but a whirl wind.
Warlock
Gate:
Open a gate into the nether world summoning weak imps.
Indulge:
Sacrifice a Gate Imp (above) to cause your pet to become resilient to damage by 50%.
Wall of Flame:
Set a long rectangle ground space in fire dealing damage every 2 seconds for 20 seconds. Works the same as The Ring of Valor's fire line.
Blink Imp:
Your imp blinks 20 yards towards their target or to their caster.
Spines:
Your felhunter shoots its spines reducing healing done by 20% on next heal within 5 seconds with a 3 minute cool down.
Grow:
Your voidwalker grows double the size transfering threat from its master to it for 6 seconds.
Post by
admielke
Warrior
Heightened Thunder Clap:
Decreases movement speed by 5% for every target effected by the clap.
Character Customization
Age:
sets age of your character changing face and curves your spine.
Tattoos:
adds facial and body tattoos.
Height:
make your character taller or short.
Weight:
will your character have a beer belly?
Muscle:
muscle definition or none at all .
Race-Specific:
add more race-specific parts (ex: bones for undead are shown less or more).
Mixed Race:
races are combined to create new characteristics and gaining both race's racial abilities.
Dual Character:
able to play 2 characters while inside any major city.
New Races:
Mok'nathal
or
Mag'har
orcs.
Eredar
like
Velen the Divine
.
Broken
like
Akama
.
Lost One
like the ones in Swamp of Sorrows.
Pandaren
.
Furbolg
.
Ancient
(also lower cased).
Half Ogre
are single headed and much smaller.
Arakkoa
.
Ethereal
.
Chaos Orc
like
Grom Hellscream
.
Iron Dwarf
.
Earthen Dwarf
.
Highborne
were turned into the Naga.
Trogg
.
Vrykul
could begin with you're a child and get discarded and left to die but you have to evade and survive which you grow up after completing certain quests.
Taunka
much like
Chieftain Ashtotem
in Borean Tundra.
Drakonid
.
Gan'arg
.
Post by
345952
This post was from a user who has deleted their account.
Post by
admielke
Arcane Gravity:
Conjure a dark hole in the dimension which pulls targets into the center dealing damage and slowing movement. The effect decreases the further away from the center.
This would be incredibly OP at choke points in BGs (WSG tunnel, AV bridge).
That's true. Possibly make ALL targets (both friendly and enemy) become effected. Also the damage would have to be removed. It is removed now. Thanks.
Post by
dashihawk
Arcane Gravity:
Conjure a dark hole in the dimension which pulls targets into the center dealing damage and slowing movement. The effect decreases the further away from the center.
This would be incredibly OP at choke points in BGs (WSG tunnel, AV bridge).
That along with the other new mage skill would make the combo unbeleivably OP at choke points in PvP.
Post by
admielke
Arcane Gravity:
Conjure a dark hole in the dimension which pulls targets into the center dealing damage and slowing movement. The effect decreases the further away from the center.
This would be incredibly OP at choke points in BGs (WSG tunnel, AV bridge).
That along with the other new mage skill would make the combo unbeleivably OP at choke points in PvP.
So move out of the way. It's not like people who AoE or slow are already at choke points.
Post by
dashihawk
Arcane Gravity:
Conjure a dark hole in the dimension which pulls targets into the center dealing damage and slowing movement. The effect decreases the further away from the center.
This would be incredibly OP at choke points in BGs (WSG tunnel, AV bridge).
That along with the other new mage skill would make the combo unbeleivably OP at choke points in PvP.
So move out of the way. It's not like people who AoE or slow are already at choke points.
"Just move out of the way." Well that is all you have to do with a lot of raid content too. Doesnt mean you can always make other people do it.
As part of the Arcane Gravity is concerned it would depend on what kind of rate it will draw people towards the center
Post by
admielke
"Just move out of the way." Well that is all you have to do with a lot of raid content too. Doesnt mean you can always make other people do it.
As part of the Arcane Gravity is concerned it would depend on what kind of rate it will draw people towards the center
Then that simple strategy makes you that much more l33t. And you can't make any player do anything.
For the Arcane Gravity just a very minor slow outside of a 5 yard radius and greater within. It would pulse once every 2 seconds.
Post by
Leduan
OK so i read all that and realized that this covers all the ideas of any other people who would like to share their thoughts with us,i am very happy for these nice suggestions and thanks for finishing all the topics
{}
.
By the way i loved how you handled the hunter
"Tame Mount"
spell.
One Question: Mixed Race ?
Races are combined to create new characteristics and gaining both race's racial abilities.
You mean like a Tauren-Bloodelf ----------> Chippendales Anyone ?
ManaTap-STOMP !
Post by
admielke
OK so i read all that and realized that this covers all the ideas of any other people who would like to share their thoughts with us,i am very happy for these nice suggestions and thanks for finishing all the topics {}.
By the way i loved how you handled the hunter "Tame Mount" spell.
One Question: Mixed Race ?
Races are combined to create new characteristics and gaining both race's racial abilities.
You mean like a Tauren-Bloodelf ----------> Chippendales Anyone ?
ManaTap-STOMP !
Mixed race wouldn't change the two racial abilities. There for a blood elf tauren wouldn't have that Mana Tap Stomp. They would have War Stomp and Mana Tap. Mixed race is kind of a lowbie for my list so might not see it in 1.9.
Post by
dashihawk
Alright well that and the damage would have to be able to scale properly.
But overall I like the suggestions and they are original so i give you props for that.
Post by
admielke
Alright well that and the damage would have to be able to scale properly.
But overall I like the suggestions and they are original so i give you props for that.
Thank you. You are the very first person to ask a question, defended your thought and had a positive outcome. Most of my ideas would have to be scaled which I will change. Also, I might change the frost, arcane and fire AoE to fire, frost then arcane so that targets would have a longer time to react.
Post by
181908
This post was from a user who has deleted their account.
Post by
admielke
Cheers for the new warrior buffs. Give paladins more immunity, but &*!@ them warriors.
What would you want warriors to have? Possibly
Situational Attacks
could aid this by having attacks done after you critically strike a couple of times opening a minor attack with all weapons leading to a couple continuing attacks.
Possibility: Crit (20%) > Crit (40%) > Crit (60%) > Crit (80%) > Crit (100%) > Mark Target (minor dps) > Weaken (slightly higher dps) > Bleed (minor upfront with a strong bleed) > Deal Damage (high haste for 10 seconds).
And it isn't immunity. It's just a man made line of sight that only serves that purpose and no other including a wall meaning you can walk through
Height of Sight
.
Post by
admielke
Version 1.9 will be coming out within the week. Been building on it quite a bit. Thought I had most of my ideas and I guess not.
Contents:
Maps of Battlegrounds
Cataclysm Racial ideas
More into the Lifewarden
Holy Resistance
A lot of mounts
Guild sponsoring
Warrior rotation
More will be added.
Thank you!
Post by
Gnub
Seriously, it would at least help a bit if you marked whatever is new since the previous version, because I cannot spot it any more, no matter how hard I try.
Something else to suggest is putting it on a website or something instead of having 1 million threads, and having to repost everything, over and over again, losing the feedback every time. A simple blog-styled one (which is free) would do wonders, and make it a lot easier to show when and such various additions were added.
Post by
admielke
Seriously, it would at least help a bit if you marked whatever is new since the previous version, because I cannot spot it any more, no matter how hard I try.
Something else to suggest is putting it on a website or something instead of having 1 million threads, and having to repost everything, over and over again, losing the feedback every time. A simple blog-styled one (which is free) would do wonders, and make it a lot easier to show when and such various additions were added.
OK. I'll mark them with asterisks (***).
Tell me a blog website for World of Warcraft.
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