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Why Bring a Warrior Tank, when you can have: DK, Pala ?
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Post by
256309
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Post by
Porcell
A hybrid is somebody who can perform multiple roles in the same spec, for example, if a warrior could pick up a boss after the main tank died he should be able to tank it (at least to a certain extent) - this is not possible due to ultra bad mitigation and defence cap issues, this in my opinion does not make Warriors hybrids
I think you can get a pretty grasp of the situation if you define what a "pure" class is. A "pure class" is a rogue, hunter, mage, warlock. They have a DPS tree, a DPS tree, and a third DPS tree. Some are better than others for certain situations, but they are all DPS.
So the question must be asked "If a druid, or a warrior, or a paladin, can do the same DPS as a Pure class, AND have the option do to something totally different (Tank, Heal), why should I ever choose a pure DPS class."
That is why pure classes are supposed to be better DPS than hybrid classes. Right now, cat druids are way up there with the rogues, mages, warlocks, and hunters. Everyone else (from what I see in my raids) is where they should be in the middle and bottom.
Post by
hemek
I thought so myself about warriors being dead for tanking
They definitly need a some AoE buff - Like change Thunderclap to something similar to concecration because its just a total $%^&* to AoE tank as a warrior.
Make TC break the ground around you causing damage over time to anyone in the area and the damage lasts for 10 seconds
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358058
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Post by
Syntaxis
Why bring a Warrior? Ask your healers. Death Knights and Paladins are really twitchy when it comes to damage spikes. Sometimes they take no damage at all, then suddenly 50% of their HPs are gone. Warriors feel a lot more stable to heal. No surprises.
Druids are also pretty decent, but their single target TPS seemed a bit low. But that could simply be the player..
In the end, it's the player that makes or breaks the class. And a very good player can easily make his class seem overpowered to a novice of another class.
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Post by
assclam
LOL this guy has a serious grudge but in all fairness i do agree with a couple things he says like palas do over aggro warrs easier but warrs arnt exactly worthless
Post by
Rubendesmet619
Warriors have the best single target tps atm(if you bothered with hit/expertise that is)
We have the worse aoe treat, the worst survivability and equal CD's to that of a protadin atm.
Why bring a warriortank?
So a DPS warrior doesnt have to be annoyed spamming sunders.
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Post by
nyctric
So the question is : why bring a warrior tank when you can have : DK, Pala or Druid ?
Class doesnt make the tank. Player is.
Have one fury or arms warr who does the sunder and dm shout happy day's, he can be fear immune to break a spell cast from a boss, thats it. no need for another warrior in the raid.
Its deffinatelly your point of view. And its probably shared with Blizzard. No need specifically for Pally, Druid or DK either. Any tank will do.
I have tanked for a long time now from classic wow and I'm just now sick of the warrior tank how down hill it feels really next to a equally geared : DK or Pala and maybe a Druid.
I think you should open the window and get some fresh air. This virtual game deffinately has too big influence on your emotions.
I have a Dr00d tank where I did tank all of the classic stuff to Naxx25 and also a warrior who has done the same both have good gear and are in a guild who is with the better ones of the casual guilds on my server.
And where is the point of this statement?
I will put a question mark on the druid as I did park that one a few months ago and all the druid tanks have been inactive for many months now, so I do hear that they are rather good atm as MT and OT.
From what i heard and what i noticed, all Feral tanks switched to dps.
For Hard encounters where the guild is pushing or in fact falling behind as its summer time and we need to recruit new players,who are less geared and have a slower reaction time so less healing for the tanks, with that situation in mind the other tanks are much more forgiving and will make the encounter smoother for the casual guild doing 3 raids a week, turning a wipe fest into a success.
It totally depends how you spec, gear and glyph the warr. If its for progress tanking customise it for progress tanking.
I have about 43k hp in raids(with flask) with most Ulduar tanking bits 20% parry 20% dodge 29% block 26k armor, just basic tanking stats as an OT in Ulduar for a casual guild.
And exact point of you quoting your full buffed stats is?
What I'm getting sick of :
Calm down, get some fresh air, find a girlfriend etc.. There is much to much emotions for a virtual game which is supposed to be fun. If its not fun for you - dont play.
* Rotation: is getting old with and out dated with the new tanking style. AoE and CD's
Erm, you still use rotation?
* AoE: tanking is a joke next to the other ones, other tanks can set down a big area template on the ground before mobs even will spawn, and get some serious aggro on them all on command.
DKs can put it anywhere in 20y range for the cost of putting half of their runes on cd and it lasts 10s.
Pallies can put it around themselves, it lasts 8(10 if glyphed) seconds, and they can reaply it once its finished. But thats exactly all they got if it comes for AoE threat (warrior has much more multi skills he can use)
Druids - i dont think ferals have such skill.
Its sure good, but its about style. Warriors have other abilities. You think its harder? Reroll DK.
* Rage: has for a long time lost its awesomeness for a tank as other classes did go OOM back in the day examle: a Pala tank never goes OOM thease day's, it is better to have an ability on command and ready.
Rage is great. Doesnt suit you? Reroll paladin. And yes they do go oom in certain situations.
* Mobility: we can charge back and forth who give's a @#$% , when you cant AoE tank smooth for the casual dps in in an aoe fight, dps will some times turn into Zombies and they will dps every thing and save the skull for last as you did mark, pulling aggro and get one popped, its a fact and will never change in casual guilds.
I didint understand a thing after the first sentence. "Open the window, get some fresh air..."
Have troubles with aoe tanking? Learn it. Or reroll paladin who can go afk when tanking.
*Raid boss tanking: all classes can do this just fine, but Id rather have a DK MT as
he can chain CD's to get the job done
, they have more armor and more HP :
not even talking about the CD's.
Hmm, you arent mentioning CDs yet you mentioned them as major factor before. I am confused.
Warriors have CD's as well. More more powerfull than DKs. You can chain them as well, just same as DK tank you need to spec/glyph into them.
*Nerfing: So they might nerf the DK class a bit next patch, as it is Over Powered no doubt about it.
Nerfing the DK will not sovle our problems it will just hurt the casual guild more.
Its sure overpowered. Does it mean all people should stop playing their mains and reroll DKs?
Bolded part: How it will hurt casual guilds? It may hurt bad players, that i agree.
Few ideas:for 3.2: a new extra CD with a 1 min cd and a few sec duration, where you take 20% less damage, so you can pop that in mid fight and not have to blow shield wall as healers are slow to react on taunt switch for example.New AoE ability that will replace the vigilance talent, (vigi will be free) call it Warrior Musk : and aura of rage and dirty armpits surrounds the warrior aggravating every thing surrounding the warrior in a smelly haze of rage and funk.
Post that in Blizz forums. I am sure they will take you serious. But before you post it.. "open a window and get some fresh air..."
Feel Free to comment this rant of mine it will have error I'm sure, please refrain from replying having nothing constructive to say and if you did reach this far kudos to you good sir.
What does kudos mean?
Yes, Zakkhar, you are 100% correct about the player makes the class, but it has been a serious issue since the release of LK that Warriors are without a doubt, the least desireable to take to a raid. We have the least amount of stamina bonus via talents (6% compared to a 14% increase for Pallies while Druids/DKs have a lot more) our cooldowns aren't on par with Pallies, DKs and Druids. Glyphing was supposed to be a little help, not a requirement. We have to glyph for gods sake just to have competitive cooldowns, even still, they aren't better than the other 3 tank classes. And, yes, AoE tanking is still pretty easy but there are a still a few moments where Thunder Clap is on cooldown and mobs spawn in that time and you can do jack #$%^ about it apart from doing a Demo Shout. Blizz could maybe implement a DoT to the TC like '... also leaves a static charge on the ground for 6 seconds, shocking enemies within 10 yards dealing nature damage'
Rage has never been spikier. It is either always full or always empty. Hopefully I have read 5/5 Shield Specialization will grant 5 rage on Dodge, Block and Parry rather than 2 on Block. Ppl might say rage isn't a problem against bosses. This could be true, but I have had several problems against Uld 25 bosses where I am either at 100 or 0 doing a general threat rotation of SS > Revenge > Devastate and Heroic Strike spamming.
Come next patch though, it should go: Druid > Paladin > Warrior > DK in favour of most desireable.
Keep in mind I am not QQing about anything, I am just stating several issues that Warriors have issues with tanking, however if any class does deserve to QQ it should be Warriors seeing as we always get nerfs.
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78077
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256309
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